Path of Magic: A Character Resource for Bards, Sorcerers, by Sam Witt, James Maliszewski, Shaun Cashman, Brian Patterson

By Sam Witt, James Maliszewski, Shaun Cashman, Brian Patterson

• 10 particular mythical periods, new concepts for high-level characters who intend to make a real effect on their global
• nine new status sessions, every one with a special association and directions for integrating it along with your crusade
• greater than 3 dozen new feats, together with new metamagic and targeted feats that improve the strengths of spellcasting characters
• numerous exchange middle sessions that may be used so as to add taste to characters from 1st to twentieth point
• New principles for bardic functionality types that improve and differentiate bards that dance, sing, chant, or play an tool
• Eldritch staffs, a brand new kind of magic merchandise that grows with its wielder in energy and concentration
• Mystical performances that remodel bards from mere bystanders to lively contributors within the magic being wielded round them
• Magical traditions, faculties of arcane notion that train their scholars precise magical powers and philosophies
• New templates describing the advantages and downsides for characters who sign up for a firm
• Expendable foci, a brand new kind of magic merchandise that is helping arcane spellcasters keep an eye on and form the uncooked forces of the magic they wield

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Additional resources for Path of Magic: A Character Resource for Bards, Sorcerers, and Wizards (Legends & Lairs, d20 System)

Sample text

At 4th level, the swamp witch learns to bottle more powerful magical energies than other spellcasters. She may now make potions of up to 4th level spells. At 7th level, the swamp witch can make potions of up to 5th level spells and the potions no longer require a Fortitude save in order to be effective. Foresight: At 3rd level, the swamp witch gains the ability to see the immediate future for short periods of time. Treat this ability as if the character had cast augury with a few minor changes.

Dezpain, however, was a jealous and secretive man and did not dispense his knowledge easily. He did so only when a petitioner offered him something he could truly use, namely their service in his ultimate goal of acquiring power for himself. Within a few years, Dezpain had gathered to himself a large number of likeminded individuals who swore to help him gain a kingdom for himself, where he could rule over nonspellcasters as a tyrant. Using their formidable knowledge of magical rings, Dezpain and his followers would have succeeded, had it not been for the timely intervention of the paladin Gurien ar-Regulus.

This attack is usable once per day, and any creature thus slain rises as a zombie of the appropriate size and is added to the death lord’s horde of undead followers. Command Undead: Once per day per power level, the character can cast dominate monster on any undead target using his caster level to determine all spell effects. Drain Undead: The character can drain undead of their essence, using the energy to fuel his powers. As a touch attack once per power level per day, the character can attempt to drain an undead of its (un)life force.

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