GURPS Martial Arts by Peter Dell'Orto

By Peter Dell'Orto

Inscrutable masters from hidden temples. precise Forces squaddies. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings struggling with kinds from all through historical past to Fourth variation. From well known Asian bare-handed suggestions to eu strive against arts to extraordinary non-human education, this booklet balances reasonable old faculties with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best warring parties on this planet, or create a method to slot a brand new crusade, Martial Arts has the options and directions you wish.
no longer all strive against thoughts map to ideas and kinds, besides the fact that. Many require extensions to the wrestle procedure itself, so Martial Arts expands at the wrestle and damage principles from GURPS simple Set. a few of these additions are hugely lifelike, whereas others are tremendous cinematic - yet they're all non-compulsory, permitting the GM to come to a decision which principles observe. Customizing the GURPS strive against process hasn't ever been more uncomplicated.
This booklet replaces and expands at the info and ideas from the former version of GURPS Martial Arts for 3rd version.

Show description

Read Online or Download GURPS Martial Arts PDF

Best role-playing games books

GURPS Martial Arts

Inscrutable masters from hidden temples. precise Forces infantrymen. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings combating types from all through historical past to Fourth variation. From renowned Asian bare-handed ideas to eu wrestle arts to exceptional non-human education, this e-book balances real looking ancient faculties with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best warring parties on this planet, or create a mode to slot a brand new crusade, Martial Arts has the concepts and instructions you would like.
now not all strive against recommendations map to suggestions and types, in spite of the fact that. Many require extensions to the strive against process itself, so Martial Arts expands at the wrestle and harm principles from GURPS simple Set. a few of these additions are hugely practical, whereas others are super cinematic - yet they're all not obligatory, permitting the GM to make your mind up which principles observe. Customizing the GURPS strive against method hasn't ever been more uncomplicated.
This ebook replaces and expands at the details and principles from the former variation of GURPS Martial Arts for 3rd variation.

Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The realm simply acquired a bit extra harmful.
Fantasy Flight video games is proud to announce a moment ebook of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this booklet will comprise hundreds and hundreds of latest poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The publication might be generously illustrated via extra of the shrewdpermanent mechanical illustrations that graced the 1st Traps & Treachery publication.

Pathfinder Companion: Cheliax, Empire of Devils

Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep watch over in a city perched at the fringe of self-destruction. With whole districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes.

Goblin Markets (Changeling: the Lost)

Allow the client beware

Every freehold is aware of a minimum of one. a few appear to have grown up nearly in a single day, like a hoop of small white mushrooms. Others appear to have run for millennia, outliving the increase and fall of the freeholds that encompass them. They’ll by no means leave solely, regardless of the hazards in their wares. somebody constantly wishes anything you could purely get at a Goblin Market.
A chronicle booklet for Changeling: The Lost

recommendation on developing your personal Goblin Markets
ideas on trading
pattern characters, Markets and SAS marketplace scenes to drop correct into your Changeling chronicle

Additional resources for GURPS Martial Arts

Example text

If an ordinary man on the street has martial-arts training in a modernday game, he’ll most likely know Greco-Roman Wrestling (p. 205), Judo (p. 166), Karate (pp. 169-172), Kendo (p. 175), Tae Kwon Do (p. 200), T’ai Chi (the meditative version on p. 201, not T’ai Chi Chuan), Wing Chun (pp. 203-204), or Wushu (pp. 206-207), depending on his culture. Aikido (p. 149) and Hapkido (p. 161) are growing in popularity in the West, as are such actively promoted arts as Hwa Rang Do (pp. 163-164) and Kempo (pp.

Historically, Masters of Defence Delusions, and Overconfidence are all common. Even true masters might (p. 17) were outspoken and influential, harbor Delusions about their skills – or simple Paranoia. Being a fake can and often enjoyed noble patronage . . or be a risky Secret. censure. In modern times, the menacing Skills: Acting, Fast-Talk, and Performance are crucial. Complete shams drill sergeant who teaches Military Handmight add Stage Combat. Those trying to pass off watered-down styles as to-Hand (pp.

185) and Wushu (pp. 206207), respectively. Style Lenses: For a ninja, none. For a modern spy, the “Military” or “Police” lens, depending on the agency. ” A wartime spy can’t always circumvent violence and might end up with a skill set that looks a lot like the “Street” lens. Student 75 points You’re a martial-arts neophyte – but a talented, driven one. You make up in youthful energy what you lack in experience. In time, you could become a model example of any of the archetypes portrayed by the other templates.

Download PDF sample

Rated 4.91 of 5 – based on 43 votes