Pathfinder Companion: Cheliax, Empire of Devils by Paizo Publishing

By Paizo Publishing

The town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep an eye on in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban wanting heroes. This urban and its environs are the environment for Pathfinder's new Council of Thieves event course, and the 1st to be suitable with either the cutting edge new Pathfinder RPG principles and the unique 3.5 principles of the world's most well liked roleplaying online game. The Council of Thieves Player's consultant tells you all you must be aware of to construct a personality for this new event direction, provides an in depth, player-focused gazetteer on Westcrown and the encircling sector, and provides many new feats, personality features, spells, and magic goods, or even a status classification for characters to take advantage of through the Council of Thieves experience direction and different Pathfinder campaigns.

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Pathfinder Companion: Cheliax, Empire of Devils

The town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep watch over in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban wanting heroes.

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Statistics Str 16, Dex 10, Con 10, Int 14, Wis 14, Cha 12 Base Atk +7; CMB +10; CMD 20 Feats Cleave, Combat Expertise, Cornugon Smash, Improved Critical (longsword), Improved Disarm, Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword) Skills Diplomacy +7, Intimidate +11, Knowledge (local) +9, Knowledge (planes) +3, Perception +9, Sense Motive +9 Languages Common, Infernal SQ armor training 2, bravery +2, weapon training (heavy blades +1) Combat Gear +1 longsword, potion of cure light wounds; Other Gear +1 full plate, 49 gp PC Gear Replace her armor with +2 full plate and sword with a +2 longsword.

His long-term plan is to increase his arcane power to the point where he can leverage it to bring his family back to prominence. Nicklod is a strikingly handsome Chelish man with a shock of black hair offset by white at his left temple. In his early thirties, Nicklod has maintained his youthful appearance and physique, but his eyes often have a haggard, feverish look. While he dresses fashionably, even boldly, his abstracted demeanor marks him as a scholar, not a socialite. Nicklod Starweather Male human wizard (conjurer) 7 LN Medium humanoid (human) Init +2; Senses Perception +7 Defense AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge) hp 31 (7d6+7) Fort +3, Ref +4, Will +5 Offense Feats Augment Summoning, Dodge, Extend Spell, Improved Familiar, Mobility, Scribe Scroll, Spell Focus (conjuration) Skills Appraise +9, Fly +12, Knowledge (arcana) +14, Knowledge (local) +11, Knowledge (planes) +14, Knowledge (religion) +14, Linguistics +8, Perception +7, Sense Motive +7, Spellcraft +14 Languages Common, Draconic, Ignan, Infernal SQ arcane bond (familiar), summoner’s charm (+3 rounds) Combat Gear potions of cure light wounds (2) and hide from undead; scrolls of detect thoughts (DC 13), dispel magic, hold person (DC 14), hold portal, and resist energy; Other Gear headband of intellect +2, 210 gp Spellbook All spells prepared plus 3rd—magic circle against evil, phantom steed; 2nd— darkvision, detect thoughts, summon swarm; 1st—alarm, cause fear, hold portal, mount, unseen servant; 0—all except those from the evocation and illusion schools.

During Combat If playing for time, Pontia uses Combat Expertise. If her opponents are lightly armored, she uses Power Attack and Cleave to finish the fight as quickly as possible. Morale Pontia retreats if brought under 20 hit points or if circumstances change so that she no longer believes she’s going to win. Statistics Str 16, Dex 10, Con 10, Int 14, Wis 14, Cha 12 Base Atk +7; CMB +10; CMD 20 Feats Cleave, Combat Expertise, Cornugon Smash, Improved Critical (longsword), Improved Disarm, Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword) Skills Diplomacy +7, Intimidate +11, Knowledge (local) +9, Knowledge (planes) +3, Perception +9, Sense Motive +9 Languages Common, Infernal SQ armor training 2, bravery +2, weapon training (heavy blades +1) Combat Gear +1 longsword, potion of cure light wounds; Other Gear +1 full plate, 49 gp PC Gear Replace her armor with +2 full plate and sword with a +2 longsword.

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