Island of Fire Mountain: DW2: A Dungeon World Adventure by Johnstone Metzger

By Johnstone Metzger

Island of fireplace Mountain is an introductory event module for the Dungeon international delusion role-playing game.

A small island within the South Seas. A lone castle laid low with cannibal hordes and a race of monsters. a boat, wrecked at the rocks of the a ways shore, lacking all its staff and passengers. An historical urban that stands in ruins, guarded by way of the very components themselves, and rumoured to be filled with ghosts. All this and extra lie looking ahead to a band of intrepid adventurers. Will they convey peace and prosperity to the island, or basically depart the full global in ruins within the try? Come ashore, and discover for yourself!

Inside this event module you'll find:

  • A entire island, with quite a few warring factions and a ruined city.
  • New monsters, characters, and magical goods to vex or reduction the PCs.
  • Customized beginning techniques and suggestion approximately asking the avid gamers questions that give a contribution to the environment, whereas preserving the island a mysterious position for them to explore.
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    Additional resources for Island of Fire Mountain: DW2: A Dungeon World Adventure

    Example text

    The bowl is very heavy (4 weight) and was created by combining earth and water magic. The Drink: In her kitchen, Ta-én has a bottle of peppery spirits, clear as fresh water, that make a person immune to fire after they have drunk the whole bottle. This effect lasts until the next sunrise or sunset, and is even strong enough to protect against magical fires. This drink was created by combining fire and water magics. The bottle itself, when full, is 1 weight. The Island The Fan: Ta-én has a fan that will call up clouds of dust.

    The settlers are considered children of the air, because the air blows their ships to and fro, and that is how they came to this island from so far away. The Island 53 54 The Island The Shaman The elements also form the basis of islander magic, and the current shaman, Ta-én, knows how to call forth the properties of elements and to make them answer queries. She is an old woman and has seen much in her time, but the fort and its troubles are something rather new, much worse than anything she has experienced before.

    And he succumbed. BROTHER MANDRED Mace (1d8 damage, close) Cautious, Hoarder, Intelligent, Organized. 12 HP 0 Armour Instinct: To eat people.  Attack desperately.  Lie about intentions.  Offer meat. When attacked: Fend them off, then escape by donkey. When discovered: Spout excuses. 37 38 The Fort The Marshal As a career soldier, Theobald DeCort realized early on that the plum positions are all on the baggage train. Unfortunately for him, his cleverness ran out when he tried to duck out of being sent to Baker’s Island as the leader of the troops, and so here he is.

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