Pathfinder Roleplaying Game: Advanced Player's Guide by Jason Bulmahn

By Jason Bulmahn

PZO1115 complicated gamers advisor Pathfinder Roleplaying online game via Paizo Publishing

Take your video game to the subsequent Level!

Explore new and uncharted depths of roleplaying with the Pathfinder RPG complicated gamers consultant! Empower your present characters with increased ideas for all eleven Pathfinder Roleplaying video game middle periods and 7 middle races, or construct a brand new one from the floor up with one among six brand-new, 20-level base sessions. no matter if you're designing your individual significant helpers as an enigmatic summoner, brewing up hassle with a dirty city alchemist, or just educating an previous rogue a brand new trick, this e-book has every thing you must make your heroes extra heroic.

The Pathfinder RPG complex gamers consultant is a must have significant other quantity to the Pathfinder RPG center Rulebook. This ingenious tabletop online game builds upon greater than 10 years of method improvement and an Open Playtest that includes greater than 50,000 players to create a state-of-the-art RPG event that brings the best-ever best-selling set of fable principles into the recent millennium.

The 336-page Pathfinder RPG complex avid gamers consultant includes
- Six new base periods: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch
- greater than 100 leading edge new feats and strive against skills for characters of all sessions, together with thieve, Point-Blank grasp, and Bouncing Spell
- version category skills, ideas subsystems, and thematic archetypes for all eleven center sessions, corresponding to the antipaladin, the hungry ghost monk, and the city ranger
- enormous quantities of latest spells and magic goods, from phantasmal revenge to the hurricane Kings Cloud Castle
- A wealth of amazing gear, equivalent to fireblast rods and fortune-tellers cards
- New status sessions just like the grasp Chymist and the conflict Herald
- and masses, even more!

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Additional resources for Pathfinder Roleplaying Game: Advanced Player's Guide

Sample text

Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed. Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.

This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day. Master Tactician (Ex): At 17th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Whenever the cavalier uses the tactician ability, he grants any two teamwork feats that he knows.

Weapon and Armor Proficiency: An inquisitor is prof icient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also prof icient with light armor, medium armor, and shields (except tower shields). Spells: An inquisitor casts divine spells drawn from the inquisitor spell list (see page 42). She can cast any spell she knows at any time without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell’s level.

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