By David Noonan, Bill Slavicsek
Dozens of dungeons able to play with no preparation...
Dungeon Delve(TM) is designed for teams trying to find a thrilling evening of monster-slaying with out the prep time. It includes dozens of self-contained easy-to-run mini-dungeons, or "delves," every one crafted for a number of hours of game-play.
The e-book comprises delves for 1st- to 30th-level characters, and lines dozens of iconic monsters for the heroes to conflict. Dungeon Masters can run those delves as one-shot adventures or weave them into their crusade.
Read Online or Download Dungeon Delve (Dungeons & Dragons 4th Ed: Supplement) PDF
Best role-playing games books
Inscrutable masters from hidden temples. detailed Forces squaddies. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings struggling with types from all through historical past to Fourth version. From well known Asian bare-handed suggestions to eu strive against arts to impressive non-human education, this ebook balances life like old colleges with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best opponents on the earth, or create a mode to slot a brand new crusade, Martial Arts has the ideas and directions you would like.
no longer all wrestle techniques map to suggestions and types, although. Many require extensions to the strive against method itself, so Martial Arts expands at the strive against and harm principles from GURPS simple Set. a few of these additions are hugely lifelike, whereas others are super cinematic - yet they're all non-compulsory, permitting the GM to come to a decision which principles follow. Customizing the GURPS wrestle process hasn't ever been more straightforward.
This e-book replaces and expands at the info and principles from the former variation of GURPS Martial Arts for 3rd version.
The realm simply acquired a bit extra harmful.
Fantasy Flight video games is proud to announce a moment publication of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this booklet will comprise hundreds of thousands of recent poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The publication may be generously illustrated by way of extra of the shrewdpermanent mechanical illustrations that graced the 1st Traps & Treachery ebook.
Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for regulate in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes.
Allow the client beware
Every freehold is familiar with of a minimum of one. a few appear to have grown up virtually in a single day, like a hoop of small white mushrooms. Others appear to have run for millennia, outliving the increase and fall of the freeholds that encompass them. They’ll by no means depart solely, regardless of the hazards in their wares. an individual regularly wishes whatever you could basically get at a Goblin Market.
A chronicle e-book for Changeling: The Lost
recommendation on developing your personal Goblin Markets
principles on trading
pattern characters, Markets and SAS marketplace scenes to drop correct into your Changeling chronicle
Extra resources for Dungeon Delve (Dungeons & Dragons 4th Ed: Supplement)
The PCs are caught in a fight between the two factions. One of the warriors wears an unusual amulet depicting a sunburst with a female face (a clue that might lead the PCs to the rival faction; see Level 12: Emerald Dawn, page 78). ENCOUNTER 6–1: SUNKEN FOYER Encounter Level 6 (1,350 XP) 4 snaketongue initiates (S) 3 snaketongue warriors (W) Setup Most of the snaketongues live in the ruined foyer of the temple. When the PCs open the door, read: A decayed foyer stands before you. Rotted shreds of tapestries hang from the walls.
Floor Runes: The markings on the floor of the chamber are runes inscribed by Tal Lorvas. Whenever a living creature steps onto a marked square, gas begins to seep from the cracks in the center of the room. Cracks: The cracks in the center of the room are difficult terrain. If gas begins to flow, it forms a cloud inside the marked squares. Any PC who enters or starts his turn in the gas takes 2 damage. indd 37 37 12/2/08 9:24:36 AM ENCOUNTER 5–2: CORRIDOR OF DANGER Encounter Level 6 (1,300 XP) 3 blazing skeletons (S) 2 chillborn zombies (Z) 1 ice trap Setup The undead guardians in this corridor have orders to attack and destroy anything that isn’t undead and loyal to Tal Lorvas.
R Magic Missile (standard; at-will) ✦ Force Ranged 20; +12 vs. Reﬂex; 2d4 + 6 force damage (crit 2d6 + 14). A Necrotic Burst (standard; recharge when skeleton is raised using raise skeleton) ✦ Healing, Necrotic Area burst 2 within 10 squares; +12 vs. Fortitude; 2d6 + 4 necrotic damage (crit 2d6 + 22); undead in the burst regain 10 hit points. C Deathwave (standard; encounter) ✦ Necrotic Close blast 3; targets enemies; +12 vs. Fortitude; 1d8 + 10 necrotic damage (crit 2d6 + 18), and the target is pushed 3 squares and knocked prone.