Bigger Bads by Benjamin Baugh

By Benjamin Baugh

Greater Bads is a sourcebook for the multi-Ennie Award-nominated roleplaying online game Monsters and different infantile issues. higher Bads is written by way of Monsters author Benjamin Baugh and illustrated by way of Robert Mansperger.

Bigger Bads introduces particularly colossal monsters to the sport, in addition to enjoyable new ideas ideas, new ideas for “weird kids” with their very own significant powers, a brand new crusade atmosphere, and a ton (actually, loads of lots) of recent antagonists.

Bigger Bads gains . . .

  • New principles for enormous monsters.
  • New non-compulsory strive against ideas for children and monsters.
  • New “weird kid” powers.
  • New principles for making significant risks and mess ups part of the action.
  • A new crusade environment, pass cross Monster strength Zeta!
  • Loads of latest antagonists! company monster Levi A. Than . . . Mi-Go’Jirrah the robust Fungus Lizard . . . Your (Hot) New Stepmom (from California) . . . and dozens more.
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    Additional info for Bigger Bads

    Example text

    It’s then handled in play just like a Threat, while the real action goes down on the scale of the characters atop it. Getting swallowed sometimes works this way, and you can stage scenes inside the big critter’s innards. Moving around on the back of the giant monster means treating the critter’s hit locations as if they were BigDiff Farness away. If the BigDiff is 3, then traveling from Combine-R’s Legs to his Head would mean covering three Farness steps with an appropriate means of movement. In this mode, the giant creature is treated more like a dangerous location or set-piece than a distinct entity to be bested.

    EVEN YOU WOMEN! ”) 2, Mr. Creepyface, the Long-Lost Childhood Friend (“SIGH! ”) MONKEY ALIENS FROM PLANET K “You have unmasked us! ” BIGNESS: 1 (Normal) POV: Who are those guys in the ’70s suits with the sideburns and the really unconvincing accents? It’s not just the clothes that make them weird. Some teachers at school are worse fashion victims. It’s more how they’re always sneering evilly, like they’re so much better than everyone else. And how they tend to break out into maniacal laughter. And how they all seem to work for the same new company nobody has ever heard of.

    R. or whatever. As kids get older, they start to present a more credible threat, and so Occupant’s agent-instincts start tagging them as such. But really, he’s mostly indifferent to age (much to the horror of parents, who get to hear some of the stories Occupant will tell their kids). E. +3, Kicking +4, Dodge +4) GUTS: 4 (Wind +4, Courage +4, Wrestling +4 ) 40 Chapter 6: Agonizing Antagonists HANDS: 4 (Shop +4, Punching +4, Blocking +4 Drive It +4, Shoot It +4, Blow It Up +4) BRAINS: 2 (Out-Think +5, Notice +5) FACE: 1/5 (Charm +0/+5, Putdown +0/+3, Connive +0/+5)* RELATIONSHIPS: Control 3, The Bottle 2, An Unknown Family With Blurry Faces, Barely Remembered 1 *Numbers after the slash represent C.

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