The Quintessential Elf (Collector, Book 5) by Alejandro Melchor

By Alejandro Melchor

Residing for an eternity, elves are unfastened spirits of nature made flesh, revelling of their reference to all issues magical and pleased with the facility flowing of their blood. The unseen voice echoing one of the bushes with a promise of rapid demise to any intruder, the grasp shaper who asks nature to co-operate within the development of fantastical dwellings, the warrior who fees into the sphere atop a flying beast, the kid whose soul remains to be powerful with the facility of the fey, the renegade who worships darkish deities deep less than the floor, the artist who retains magic and culture alive via music and dance, the wizard who bends magic to his will by way of the ability of his old blood. All of those are a couple of examples of elves, the main conventional and vibrant of all delusion races. The vital Elf is a sourcebook that might enormously extend the choices on hand for elf characters whatever the type they belong to, giving parts to flesh them out as exact beings past a couple of racial bonuses.

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It largely consisted of reprints from a series by Nick Schulessler and Steve Jackson in The 30 Designers & Dragons: The ’80s 7 Shannon Appelcline Space Gamer, though the pair had written a few new sections for the collection. Most of the focus was on wargames, but chapter 11 on “RPG Design” may have been the first of its sort. For the next few years, minigames continued to be an important focus at Steve Jackson Games, resulting in the publication of some of Jackson’s most iconic and long-lived designs.

ADB has also published a handful of Prime Directive sourcebooks, from Prime Module Alpha (2003)—which added new rules to the GURPs system—to supplements for the Klingons, Romulans, and the Federation that have been released for each of Prime Directive’s active game systems. Cole says that he’d love to get more RPG products out, but production is ultimately slowed by his unfamiliarity with the medium. To address that problem, he’s recently brought in editor Jean Sexton, who is now managing the line.

As a result of this changed focus, Task Force Games stepped back from their late ’80s dalliance with RPGs. They did publish a few more of Paul Jaquays Central Casting character books (1991) and even tried to expand the line into a franchise with Robert Sassone’s Central Casting: Dungeons (1993)—a random dungeon generation book—but by the time the latter was published, the company had decided to dramatically change what they were producing for the roleplaying market. Remember the Prime Directive: 1993–2004 Cole and Eldridge had been talking about the possibility of a Star Fleet Universe RPG since the early ’80s; however it wasn’t until the Olsen era of Task Force Games that the possibility was realized.

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