The '80s (Designers & Dragons, Volume 2) by Shannon Appelcline

By Shannon Appelcline

Every thing YOU’VE desired to find out about THE ORIGINS OF ROLEPLAYING GAMES...

Designers & Dragons: The ’80s is a entire photo of the expansion of the RPG undefined. This moment variation expands the unique unmarried publication right into a sequence of 4, and we’ve further over 10,000 new phrases to this quantity by myself. Take an in-depth examine ’80s sort gaming courtesy of businesses like Steve Jackson video games and West finish video games, plus an intro to the small (but mighty!) presses of the last decade. despite your gaming heritage, Shannon Appelcline’s meticulously researched historical past won’t disappoint.

In this quantity, you’ll find:

  • A foreword by way of Mike Pondsmith, founding father of R. Talsorian & writer of Cyberpunk
  • Profiles for twenty-three Nineteen Eighties gaming businesses together with Steve Jackson video games, Palladium Books, and Mayfair Games
  • The within scoop in the back of video games like GURPS, Champions, and Battletech
  • Ten belongings you will possibly not learn about roleplaying within the ’80s
  • An broad bibliography and index
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    Additional info for The '80s (Designers & Dragons, Volume 2)

    Example text

    It largely consisted of reprints from a series by Nick Schulessler and Steve Jackson in The 30 Designers & Dragons: The ’80s 7 Shannon Appelcline Space Gamer, though the pair had written a few new sections for the collection. Most of the focus was on wargames, but chapter 11 on “RPG Design” may have been the first of its sort. For the next few years, minigames continued to be an important focus at Steve Jackson Games, resulting in the publication of some of Jackson’s most iconic and long-lived designs.

    ADB has also published a handful of Prime Directive sourcebooks, from Prime Module Alpha (2003)—which added new rules to the GURPs system—to supplements for the Klingons, Romulans, and the Federation that have been released for each of Prime Directive’s active game systems. Cole says that he’d love to get more RPG products out, but production is ultimately slowed by his unfamiliarity with the medium. To address that problem, he’s recently brought in editor Jean Sexton, who is now managing the line.

    As a result of this changed focus, Task Force Games stepped back from their late ’80s dalliance with RPGs. They did publish a few more of Paul Jaquays Central Casting character books (1991) and even tried to expand the line into a franchise with Robert Sassone’s Central Casting: Dungeons (1993)—a random dungeon generation book—but by the time the latter was published, the company had decided to dramatically change what they were producing for the roleplaying market. Remember the Prime Directive: 1993–2004 Cole and Eldridge had been talking about the possibility of a Star Fleet Universe RPG since the early ’80s; however it wasn’t until the Olsen era of Task Force Games that the possibility was realized.

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