The '00s (Designers & Dragons, Volume 4) by Shannon Appelcline

By Shannon Appelcline

Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

Designers & Dragons: The ’00s is a finished photo of the hot resurgence of the RPG undefined. the ultimate and so much up to date publication in a 4 quantity sequence, we’ve extra tens of hundreds of thousands of recent phrases and insider information to this quantity on my own. Take an within examine d20 businesses, watch the expansion of latest titans like Paizo Publishing, and find out about the expansion of indie presses like Evil Hat Productions. despite your gaming history, Shannon Appelcline’s meticulously researched historical past won’t disappoint.

In this quantity, you’ll find:

  • A foreword by way of Lisa Stevens, founding father of Paizo Publishing
  • Profiles for twenty-five 2000s gaming businesses together with Paizo Publishing, eco-friendly Ronin, Mongoose Publishing, and yes—Evil Hat
  • The inside of scoop in the back of video games like Pathfinder, Freeport, destiny, and GUMSHOE
  • Ten stuff you will possibly not find out about roleplaying within the ’00s
  • An broad bibliography and index
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    Extra info for The '00s (Designers & Dragons, Volume 4)

    Example text

    It largely consisted of reprints from a series by Nick Schulessler and Steve Jackson in The 30 Designers & Dragons: The ’80s 7 Shannon Appelcline Space Gamer, though the pair had written a few new sections for the collection. Most of the focus was on wargames, but chapter 11 on “RPG Design” may have been the first of its sort. For the next few years, minigames continued to be an important focus at Steve Jackson Games, resulting in the publication of some of Jackson’s most iconic and long-lived designs.

    ADB has also published a handful of Prime Directive sourcebooks, from Prime Module Alpha (2003)—which added new rules to the GURPs system—to supplements for the Klingons, Romulans, and the Federation that have been released for each of Prime Directive’s active game systems. Cole says that he’d love to get more RPG products out, but production is ultimately slowed by his unfamiliarity with the medium. To address that problem, he’s recently brought in editor Jean Sexton, who is now managing the line.

    As a result of this changed focus, Task Force Games stepped back from their late ’80s dalliance with RPGs. They did publish a few more of Paul Jaquays Central Casting character books (1991) and even tried to expand the line into a franchise with Robert Sassone’s Central Casting: Dungeons (1993)—a random dungeon generation book—but by the time the latter was published, the company had decided to dramatically change what they were producing for the roleplaying market. Remember the Prime Directive: 1993–2004 Cole and Eldridge had been talking about the possibility of a Star Fleet Universe RPG since the early ’80s; however it wasn’t until the Olsen era of Task Force Games that the possibility was realized.

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