Taking the Narrative by the Tail: GM Intrusions & Special by Monte Cook

By Monte Cook

Nice moments don't simply occur on their own.

GM intrusions supply a chance for the Numenera GM to truly shine--and for the avid gamers to adventure remarkable turning issues of their characters' stories.

But how do you employ this selection of the sport to its fullest? Taking the Narrative by way of the Tail bargains information and strategies for excellent GM intrusions, in addition to a sampling of ready-made GM intrusions for varied eventualities on the desk. also, readers will locate feedback for significant and minor effects--perfect for these moments if you roll a common 20 and need your personality to do whatever that not anyone will omit.

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Extra resources for Taking the Narrative by the Tail: GM Intrusions & Special Effects

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It largely consisted of reprints from a series by Nick Schulessler and Steve Jackson in The 30 Designers & Dragons: The ’80s 7 Shannon Appelcline Space Gamer, though the pair had written a few new sections for the collection. Most of the focus was on wargames, but chapter 11 on “RPG Design” may have been the first of its sort. For the next few years, minigames continued to be an important focus at Steve Jackson Games, resulting in the publication of some of Jackson’s most iconic and long-lived designs.

ADB has also published a handful of Prime Directive sourcebooks, from Prime Module Alpha (2003)—which added new rules to the GURPs system—to supplements for the Klingons, Romulans, and the Federation that have been released for each of Prime Directive’s active game systems. Cole says that he’d love to get more RPG products out, but production is ultimately slowed by his unfamiliarity with the medium. To address that problem, he’s recently brought in editor Jean Sexton, who is now managing the line.

As a result of this changed focus, Task Force Games stepped back from their late ’80s dalliance with RPGs. They did publish a few more of Paul Jaquays Central Casting character books (1991) and even tried to expand the line into a franchise with Robert Sassone’s Central Casting: Dungeons (1993)—a random dungeon generation book—but by the time the latter was published, the company had decided to dramatically change what they were producing for the roleplaying market. Remember the Prime Directive: 1993–2004 Cole and Eldridge had been talking about the possibility of a Star Fleet Universe RPG since the early ’80s; however it wasn’t until the Olsen era of Task Force Games that the possibility was realized.

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