Southern Mirkwood - Haunt of the Necromancer (MERP ICE by Susan Tyler Hitchcock

By Susan Tyler Hitchcock

This package deal info all of Southern Rhovanion.

Southern MIRKWOOD contains:

- four significant layouts together with DOL GULDUR
- A 16" x 20" full-color insert, facet no 1 depicts settings from THE LORD OF THE earrings, facet #2 maps out WOODMENTOWN, the HILL OF SORCERY, and a HOUSE-LORD settlement

From the Undeeps to the previous wooded area highway, around the conflict simple known as DAGORLAD, Southern Mirkwood is a land cursed by means of the Necromancer of DOL GULDUR.

INTRODUCTION TO SOUTHERN RHOVANION

Long in the past the area of Southern Rhovanion earned the typical identify of South Wilderland. For regardless of a variety of settlements of guys through the years, Nature has continually reigned ultimate during this quarter of woodland and plains. All who input Southern Rhovanion, no matter if to trip or to dwell out their lives, needs to prepared themselves for daily encounters with the whims and forces of Nature. each civilization that has made its domestic the following - even if the primitive Beijabar, the savage Orcs of Dol Guldur, or the stately Northmen below Vidugavia - all have needed to locate how you can make their rugged methods of existence reply to the higher forces of Nature.

Growing issues have specific value during this area ruled via the wooded area as soon as referred to as Greenwood the nice. In each nook of the wooded realm Nature is grasp, and to stay right here very easily one needs to the right way to determine and assemble the worthwhile vegetation starting to be wild and unfastened and, simply as very important, to spot, stay away from, and use while priceless the effective toxic crops Nature strews simply as generously in one's pathway throughout the woodland and the plains.

There as soon as used to be an afternoon whilst the wooded area bloomed appealing and prairie flora sweetly scented The Plains of Talath Harroch. There as soon as used to be an afternoon while the Fives sang to the seasons, and while Nature appeared calm and forgiving in her approach. yet these days are long gone - might be now not ceaselessly, yet during this 12 months of T.A. 1640 few population of Southern Rhovanion count on lifestyles to turn into any easier.

During those years of restoration after the good Plague, which hit Southern Rhovanion simply as challenging because it hit Gondor, humans were thrown again upon the serious assets of the flora and fauna. the elements has grew to become harsher over the past few a long time, and with the Plague has come sickness from many instructions. Vestiges of the Plague upward push back one of the voters of Southern Rhovanion; maybe as a result quite a few refugees who come the following from different bothered parts to dwell or die, based upon what destiny holds in shop for them. The Plague struck humankind extra violently than it struck Nature, and people who reside in Southern Rhovanion at the moment are greater than ever on the mercy in their environment.

No one travels or lives within the quarter with no falling less than the shadow of Dol Guldur. whereas purely the wisest have any idea of why this mountain sheds one of these ghastly spell, each one is familiar with that from it emanates the stench of evil and the shadow of demise. so much hardships that befall one in Southern Rhovanion may be traced again in a single approach or different to the effect of that accursed craggy peak.

Yet conflicts have arisen that it sounds as if don't have anything to do with the Evil of that mountain. Southern Rhovanion, virtually due to its pastoral historical past, has develop into the warring floor of forces past its bounds. the good Kings of Gondor - of their quest for empire and the subjugation of the Easterling tribes -- have introduced consistent clash and bloodshed to a land which was little greater than a hall for wandering people. Few nice wars originate in the minds and hearts of Southern Rhovanians, yet many ensue upon their hills and plains, forcing them to take in palms to guard and guard no matter what houses and assets stay between them. this can be a nation less than siege - no longer amidst conflict this day, yet consistently less than the omnipresent hazard that conflict or pestilence, drought or deluge, may well wipe out every little thing day after today.

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Additional info for Southern Mirkwood - Haunt of the Necromancer (MERP ICE #2700)

Sample text

What these spectres truly represent is not important in this adventure, and will be revealed in a later book. All that matters in this case is that should Damaris fall, the relic must be rescued, either by the Explorers or one of the other Rogue Traders. To do this, all Arint asks is that the Explorers leave one shuttle on standby in the spaceport, ready to fly to the square outside the Cathedral and load the relic if all is lost. This is not a burden to the Explorers’ resources. use of the assets, the Explorers must have the support of each of these NPCs.

The walls are lined with battlements and walkways for troops and munitions. The defensive emplacements themselves are spaced out at uneven intervals ranging from a few hundred metres to over a few kilometres. Each emplacement houses a halfdozen heavy bolter and autocannon emplacements, two twinlinked lascannon sentry turrets, and a trio of artillery pieces (either long-range Earthshaker cannons, the shorter-range Medusa siege mortars or Bombard artillery pieces). Should the walls of the city fall, the Orks break into the city and the war becomes a bitter and hard fought city-fight, where attrition wins battles and the Orks’ superior numbers eventually and inevitably win out.

Agreeing to take control of the situation on Damaris: 100 Achievement Points • Attend Governor’s Gala Event: 50 Achievement Points • Persuade the Major NPCs (Orleans, Locke, Dante) to support the Explorers: 100 Achievement Points each • Influencing one of the “lesser” NPCs to get their support: 20 Achievement Points per lesser NPC (this is not mutually exclusive with the rewards from influencing the Major NPCs. ” —Rogue Trader Zacharias deKane D amaris and the Explorers now prepare for the greenskin onslaught.

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