Pathfinder Player Companion: Goblins of Golarion by Richard Pett

By Richard Pett

The bane of bird coops and untended youngsters throughout Golarion, manic and murderous goblins sow their distinctive model of malicious mischief in the course of the Pathfinder global. Now, for the 1st time, you could absorb your dogslicer and journey your goblin puppy into conflict opposed to shrieking villagers and half-wit adventurers as a goblin your self! New goblin-focused personality characteristics and principles placed you within the position of a pint-sized psychopath during this definitive consultant to Pathfinder's most well liked immense menaces!

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And is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.

You must make a ranged touch attack with this spell. If you strike your target, he takes a 1d6 penalty to his Strength, Dexterity, and Constitution each round. This penalty cannot reduce any attribute to less than 1, and once any of these attributes reaches 1 the target collapses and his body, except his head, becomes paralyzed. While paralyzed in this way, the target retains full use of his senses, including the ability to feel pain, and can speak (including casting spells with only verbal components).

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