Pathfinder Campaign Setting: Undead Revisited by Paizo Publishing

By Paizo Publishing

The horrors of unlife stagger from their darkened graves during this wide-ranging source for lovers of the unquiet useless! examine the key pasts of the haunted spirits often called bodaks, notice the darkish cuisine of devourers, attempt your palms opposed to the lethal graveknight, or tempt the world's such a lot insidious arcane evil through going face-to-face with a treacherous lich! Undead Revisited offers lots of details and clean new views on 10 of the main vile undead within the Pathfinder global, together with murderous morhgs, lethal nightshades, silent shadows, bone-chilling wights, and the spectral lifeless (wraiths, specters, allips, and banshees), in addition to the villainous ravener, another way referred to as an undead dragon!

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Additional resources for Pathfinder Campaign Setting: Undead Revisited

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HABITAT & SOCIETY Lacking the need to eat, drink, or sleep, mohrgs have little desire for large or elaborate dwellings. A lone mohrg maintains a small, usually lightless cave or room (if living in a building or dungeon), with just enough space for its collection of trophies. Some mohrgs even pursue academic studies, and keep books on anatomy or necromantic magic in their homes, but mohrg lairs are otherwise sparse, uninviting places without seating or a place to sleep. These are not, after all, creatures known for their hospitality.

Mohrgs rarely have any use for coins, gems, or other material wealth, subconsciously preferring to gather items that connect them to individuals in the living world rather than ones that might be useful for trade. TREASURE VARIANT MOHRGS Mohrgs gain no satisfaction from bodily comforts and sensations. They do, however, possess two overwhelming drives, even when they have no memories of their mortal lives: the desire to survive and the lust to kill. This second need is heightened by the sole physical pleasure a mohrg can experience—the quickening rush of negative energy gained when a victim rises as a zombie.

Even more rarely, a conf luence of natural events might allow them to seep into the Material World through a planar breach or naturally occurring portal. The Pathfinders’ records note several locations across Golarion where nightshades have been known to roam: the Ustalavic region of Virlych, the Mana Wastes, Nidal, and Geb. Virlych formed in the aftermath of the Whispering TREASURE Nightshades normally have little use for treasure, which makes sense given that those dwelling in the depths of the Negative Energy Plane live in an environment corrosive to normal material.

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