Path of the Sword: A Character Resource for Barbarians, by Michelle Lyons, James Maliszewski

By Michelle Lyons, James Maliszewski

• Introducing the mythical type, a brand new alternative for high-level characters who have the desire to make a real effect on their international
• A dozen new status sessions, every one with a distinct association and guidance for integrating it together with your crusade
• greater than dozen new feats, together with rage feats that make barbarians much more fierce within the frenzy of conflict
• a number of exchange center sessions that may be used so as to add style to characters from 1st to twentieth point
• absolutely exact ideas for fastened strive against and high-flying acrobatic strive against
• a brand new method of battling colleges that offers characters new thoughts for construction balanced and special strive against types
• greater than a dozen new mounts in addition to info on mount apparatus and strive against functions
• a piece dedicated to describing fabulous destinations and the consequences of alternative terrains and environments on wrestle
• New templates describing the advantages and downsides for characters who sign up for a firm
• New gear and weapon differences
• a bit on working tournaments and video games that will be came across at an area faire or royal festival, together with ideas for containing a joust

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Additional resources for Path of the Sword: A Character Resource for Barbarians, Fighters, Monks, and Rangers (Legends & Lairs, d20 System)

Example text

Warmage Spells Known (6/7/7/7/6/3 per day; caster level 10th): 0—acid splash† (+7 ranged touch), disrupt undead (+7 ranged touch), light, ray of frost† (+7 ranged touch); 1st—accuracy, burning hands (DC 17), chill touch (+5 melee touch; DC 15), fist of stone†, hail of stone†, magic missile, lesser orb of acid†F (+7 ranged touch), lesser orb of cold†F (+7 ranged touch), lesser orb of electricity†F (+7 ranged touch), lesser orb of fire† (+7 ranged touch), lesser orb of sound†F (+7 ranged touch), shocking graspF (+5 melee touch), Tenser’s floating disk, true strike; 2nd—blades of fire†, continual flame, fire trap (DC 16), fireburst† (DC 18), flaming sphere (DC 18), ice knifeF (DC 16), Melf’s acid arrowF (+7 ranged touch), pyrotechnics (DC 16), scorching ray (+7 ranged touch), shatterF (DC 18), whirling bladeF (masterwork sickle +10 melee, 1d6+4); 3rd—fire shield, fireball (DC 19), flame arrow, gust of wind (DC 19), ice stormF, Leomund’s tiny hut, lightning boltF (DC 19), poison (+5 melee touch; DC 17), ring of blades†, sleet stormF, stinking cloud (DC 17); 4th—blast of flame† (DC 20), contagion (DC 18), Evard’s black tentacles, orb of acid†F, orb of cold†F, orb of electricity†F, orb of fire†, orb of force†, orb of sound†F, phantasmal killer (DC 18), shoutF (DC 20), wall of fire; 5th—arc of lightning†F (DC 19), cloudkill (DC 19), cone of coldF (DC 21), flame strike (DC 21), greater fireburst† (DC 21), mass fire shield†, prismatic ray† (DC 21).

Others conSpells per Day/Spells tinue to ply the world, honing Known: At each level their abilities and seeking except 5th, a fatespinner their ultimate fortune. gains new spells per day Adaptation: Adapting (and spells known, this class to other methods of if applicable) as if play might include the idea of he had also gained draining luck from NPCs, and using a level in a spellcasting that drained luck as stored spin. However, class to which he belonged determining the method whereby this luck is Raadi Weskil, a fatespinner before adding the prestige drained that doesn’t merely allow the fatespinner class level.

NPC fatespinners are often Weapon and Armor Profifound in positions of power and ciency: Fatespinners gain no authority, as would be expected proficiency with any weapon from those able to directly affect or armor. their own destiny. Others conSpells per Day/Spells tinue to ply the world, honing Known: At each level their abilities and seeking except 5th, a fatespinner their ultimate fortune. gains new spells per day Adaptation: Adapting (and spells known, this class to other methods of if applicable) as if play might include the idea of he had also gained draining luck from NPCs, and using a level in a spellcasting that drained luck as stored spin.

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