Lords of Gossamer & Shadow (Amber Diceless Role-Playing by Jason Durall

By Jason Durall

Your Player's offerings and motion are way more random than cube!

Our international is yet certainly one of untold many, a flux of likelihood stuck within the fight among shape and cacophony. continuously, those forces are at warfare, shaping the countless worlds. The immortal, self-appointed sovereigns of conflict stream among planes of fact with impunity: they're creators, shapers, and destroyers of worlds.

In Lords of Gossamer & Shadow, you're stuck up during this mammoth clash. own specific and idiosyncratic magical artifacts, command legions drawn from the myriad of otherworlds, and wield wonderful powers that modify the very substance of fact. even if born into it or studying it later, your personality has inherited a legacy of incredible power... and with it nice danger!

Lords of Gossamer & Shadow is an unique sourcebook and role-playing video game utilizing Erick Wujcik’s Diceless Role-Playing method (used in Amber Diceless Role-Playing). it is a standalone product with an unique atmosphere, notwithstanding it's suitable with Amber Diceless Role-Playing.

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Additional resources for Lords of Gossamer & Shadow (Amber Diceless Role-Playing system)

Example text

An Invoker will also become aware if or when another being learns their True Name, though this is a simple awareness, almost like an alert. However, the Invoker will not know the identity of the one who learned the Name. This awareness will occur to the Invoker at the exact moment the True Name is learned, and is frequently a signal for the Invoker to begin preparing against any future magical assault using their True Name. Knowing one’s own True Name is incredibly useful: it can even be evoked defensively (see below), and used in sorcery spells to aid the Invoker.

The existence of these techniques make most Wardens and Masters paranoid about their travels, and many have developed routines of safety or detection to outfox any booby-traps or other unwelcome surprises. Shrouding Doors. A Door’s destination can be shrouded, to prevent any travelers from knowing what lies on the other side. This technique can confound the Wayfinding ability used by Wardens, making a mystery of where a Door leads. Few seasoned travelers on the Grand Stair will knowingly open a Door when they do not know where it goes, so this trick is usually only effective against amateurs or those without the time to be cautious.

These names are for the most part secret: few beings know their own True Names, yet any living being will recognize and respond to its own True Name if that Name is uttered. It is a mark of extreme trust to share one’s True Name with another, and an innate sense of self-preservation prevents most beings from sharing their True Names openly. If a being knows its own True Name, this knowledge is almost always a closely-guarded secret. No being with a Psyche ranked greater than Paragon can be forced to reveal its own True Name.

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