Heroes of the Forgotten Kingdoms (Dungeons & Dragons 4th Ed: by Mike Mearls, Bill Slavicsek, Rodney Thompson

By Mike Mearls, Bill Slavicsek, Rodney Thompson

Interesting new builds and personality techniques for the druid, paladin, ranger, and warlock classes.

This crucial complement for the 4th variation Dungeons & Dragons® myth Roleplaying video game provides fascinating new builds for the game’s most well-liked sessions: the druid, the paladin, the ranger, and the warlock. each one type comes with a suite of recent powers, classification good points, paragon paths, epic destinies, and extra that starting gamers can use to construct the characters they need to play and skilled avid gamers can plunder for present 4th variation characters.
In addition to new builds, this booklet provides increased info and racial characteristics for a few of the game’s most well-liked races, together with dragonborn, drow, half-elves, half-orcs, and tieflings.

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Additional resources for Heroes of the Forgotten Kingdoms (Dungeons & Dragons 4th Ed: Essentials)

Example text

Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honor, viewing her as the god of luck. Her commandments are few: • Luck favors the bold. Take your fate into your own hands, and Avandra smiles upon you. • Strike back against those who would rob you of your freedom and urge others to fight for their own liberty. • Change is inevitable, but it takes the work of the faithful to ensure that change is for the better. 1 Bahamut Lawful Good Called the Platinum Dragon, Bahamut is the god ofjustice, I protection, nobility, and honor.

Daily Powers A daily power can be used only once per day. When a character uses a daily power, the power is expended, and the character must take an extended rest (page 29) before using the power again. Daily attack powers usually include an effect that takes place whether or not the attacks hit. As a result, daily powers typically have at least some useful effect every time they are used. Daily powers represent the most powerful effects that a character can produce, and using such a power takes a significant toll on a character's physical and mental resources.

Choose Powers. Consult your character class for how many powers you choose at 1st level. Your choice of class powers defines how your character functions in and out of combat. See Chapter 3 for how powers work. Select Feats. Feats represent natural advantages or special training. You choose at least one feat at 1st level for your character, who might get a bonus feat or two from your race or class selection. See Chapter 7 for more about feats. Select Equipment. Your character begins with 100 gold pieces at 1st level, enough gold to purchase basic gear.

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