Global Game Industries and Cultural Policy by Anthony Fung

By Anthony Fung

This is often the 1st publication that sheds gentle on international online game industries and cultural coverage. The scope covers the rising and converging thought and types on cultural industries and its improvement, and their connection to nationwide cultural coverage and globalization. the first concentration of the e-book is on Asian cultural coverage and industries whereas there are implicit comparisons during the e-book to match Asia to different worldwide markets. This publication is aimed toward complex undergraduates, graduate scholars and school contributors in courses addressing cultural coverage and electronic video games. it is going to even be of curiosity to these in the cultural coverage group and to electronic video games pros.

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2003b). Introduction to Part III. In J. Lewis and T. ) Critical cultural policy: A reader (pp. 83–87). Malden: Blackwell. , & Singer, H. (2013). The need for speed: A new framework for telecommunications policy for the 21st century. Washington, DC: Brookings Institution Press. , & De Ville, F. (2011). The EU-Korea protocol on cultural cooperation: Toward cultural diversity of cultural deficit? International Journal of Communication, 5(2011), 254–271. McGuigan, N. (2000). The discourses of cultural policy.

Park, M. (2009). Framing free trade agreements: The politics of Nationalism in the anti-neoliberal globalization movement in South Korea. Globalizations, 6(4), 451–466. Pratt, A. C. (2005). Cultural industries and public policy: An oxymoron? International Journal of Cultural Policy, 11(1), 31–44. Pratt, A. C. (2009). Policy transfer and the field of the cultural and creative industries: What can be learned from Europe? In L. Kong & J. ) Creative economies, creative cities: Asian-European perspectives (pp.

Defining cultural studies, cultural policy and their interactions, and its scope of influence, for this emerging field, seems still an important agenda, in particular, when cultural industries in different continents have different concerns and levels of development. Focusing on the scenario of North America and Europe, McGuigan (2000) proposes state, market, and civil as the three major discourses of cultural policy. The discourses of state and market, in effect, instrumentalize culture . . by reducing all value to exchange value through the marketization of everything in a globalizing cultural economy.

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