Equinox Road (Changeling: the Lost) by Chuck Wendig, Malcolm Sheppard, John Snead, Matthew

By Chuck Wendig, Malcolm Sheppard, John Snead, Matthew McFarland, John Newman, Alex Scokel

The trail Perilous

The highway is risky, and you can be torn aside by way of the Thorns. The vacation spot is a possibility of dying, or the go back to slavery. yet there’s a lot to be won for these courageous and smart adequate to dare the go back — the go back to Faerie.

A Chronicle e-book for Changeling: The Lost™
• suggestion at the Changeling endgame, from elevated strength degrees and forging new Contracts to the narrative constitution of the game
• tips on taking a chronicle into Arcadia itself, dealing with the dangers there and the genuine Fae at their peak of power
• Wyrd evolution, Faerie domain names, the sport of Immortals, and extra

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Extra info for Equinox Road (Changeling: the Lost)

Sample text

Most Clauses use Attributes, but clauses that are closely associated with a particular Ability usually use that instead. However, to avoid making the clauses too repetitive, even if all of the clauses of a Contract are associated with a single Ability, at least some of them should use Attribute + Wyrd. No more than two clauses in a Contract should use the same Attribute + Wyrd or Wyrd + Ability combination. Most clauses use one of the three Finesse Attributes: Dexterity, Wits or Manipulation. Consecutive clauses should also always use different Traits.

Each has taken an unusual or noteworthy action — even if it doesn’t necessarily bear fruit (or bear the fruit that the ruler hoped), it’s still something. It’s still a move in a direction, still a sign that one is not purely a selfish, staid sovereign unwilling to commit to an action or offer some kind of sacrifice in service to the freehold. Once they’ve marked a ruler, they choose a greeting party of six or seven of their members — some might be local, but some may come from far away — to present the Gilded Torc token and a written Contract to become one of the Charmed Circle.

The catch for each clause should be something that requires special effort or somewhat unusual circumstances, but is not completely unreasonable. The difficulty of fulfilling the catch should increase with the Glamour expenditure; essentially, a catch is “worth” whatever the Glamour cost is. In all cases, the catch should be in some way thematically appropriate. A good catch can really bring a Contract to life and make it exciting and interesting to use, while a boring or simple catch spoils the fun of fae magic.

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