Don't Rest Your Head: A Game of Insomnia in the Mad City by Fred Hicks

By Fred Hicks

You can't sleep. It began like that for we all, again after we have been backyard style insomniacs. possibly you had nightmares (God is familiar with all of us do now), or even you simply had difficulties that wouldn't allow you to sleep. Hell, possibly you have been simply over-caffienated. yet then anything clicked.

That used to be if you took an extended stroll down the streets of the Mad urban, stopped being a Sleeper, and began being wide awake. yet that click on you heard wasn't from the key global snapping into position. It was once the sound of the Nightmares flicking off the protection and pointing a gun at your head.

They can scent you. The Paper Boys are remaining in, and you'd larger pray you don't turn into a headline. You're pal within the water, my good friend, and it's time you were given prepared for it... sooner than the clock chimes 13 back. Now that you're one among us, there's only one easy rule left that needs to dominate your life.

Stay wakeful. Don't relaxation Your Head.

Don’t relaxation Your Head is a swish, risky little video game, the place your gamers are all insomniac protagonists with superpowers, battling — and utilizing — exhaustion and insanity to stick alive, and conscious for only one extra evening, in a truth long past manner incorrect known as the Mad urban.

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Extra resources for Don't Rest Your Head: A Game of Insomnia in the Mad City

Example text

Nightmares particularly love thirteen o’clock because this missing hour traps the Awake in the Mad City. Officer Tock is, in particular, a big fan of getting a posse together and hunting down undesirables during this time. Those who manage to remain in the City Slumbering when the Mad clock strikes this dark hour scarcely notice its passing – for them, a second has passed, and during that brief moment, anyone they left in the Mad City was unable to call for their help for a full hour. Many an ally has been lost to this cruel tick of the clock.

Check off a response and behave accordingly. • If pain dominates, you pay a greater price. Pay a coin into the GM’s despair coffer. • If exhaustion is increased above 6, you crash. • If you must check off a response, but can’t, you snap. • If you crash, you fall asleep, or face some other serious defeat (like death). • If you snap, you go mad for a time, clear out your responses, lose one discipline, and gain one permanent madness. • If you lose all discipline, you become a Nightmare. You’re an NPC now.

But this is after his marriage hit the rocks; he drives through the night, coming to his ex-wife’s house, and vaults over the fence, coming to the window to his daughter’s room, and sees here there, asleep and calm, angelic. Looking ragged, he rests a hand against the window, watching over her through the night, until the sun rises. Rob concludes the flashback and says, “As this memory comes back to Gavin, he feels refreshed. ” That sounds fine to Lydia, so she agrees. First Contact The question: What’s on the surface?

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