The Six Spheres of Zaihhess - Necromancer Games (d20 System by Luca Minutillo

By Luca Minutillo

The lord of the zone wishes aid, and the heroes have spoke back the decision. Will they have the capacity to discover the key plots of the sect? Can they cease the fiendish rites and hamper the rebirth of a god? Or will the realm be destined to suffer endless terror? This harsh quarter is the best setting for the revival of mystery rites of natural evil. within the shadow of ageless frests and mountains, hidden inside of old tunnels and ruins, a covert sect makes an attempt to unfastened its god from a planar criminal. to take action, they need to first get well a effective artifact, the Six Spheres of Zaihhess. A d20 event for four to six characters of seventh to tenth point.

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Additional info for The Six Spheres of Zaihhess - Necromancer Games (d20 System 3rd Edition Rules, 1st Edition Feel)

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Sorcerer Spells Known (save DC 12 + spell level): 6/6 0— acid splash, detect magic, flare, ray of frost, read magic 1st— identify, obscuring mist, true strike. The dragon’s trove contains: 2,800 gp, 4,400 sp, a silver chalice worth 80 gp, 15 gems worth in total 2,251 gp [emerald (worth 800 gp), banded agate (12 gp), amber (120 gp), azurite (11 gp), amethyst (120 gp), blue quartz (8 gp), bloodstone (40 gp), lapis lazuli (9 gp), rhodocrosite (12 gp), pink pearl (110 gp), obsidian (7 gp), malachite (11 gp), jade (80 gp), hematite (11 gp), blue star sapphire (900 gp)], masterwork heavy steel shield, masterwork greatsword, +1 short sword, +1 light hammer, staff of healing [with 12 charges], potion of cure light wounds (CL 5), potion of bear’s endurance (CL 6), ring of protection +2, scroll of detect magic (CL 5), scroll of delay poison (CL 6).

5. Garden of Sorrow Finally, when the fire is tamed, the lord recovers and starts to give orders. His first order is to enter the garden to recover the remains of his daughter and to discover clues about how the fire started. The PCs could join these searches, but they will learn the results from a servant or the majordomo nonetheless. Both of these searches, anyway, end up being fruitless. If the PCs enter the garden, describe the black night, the smoking ashes, the burnt trees that look like fingers pointing at the sad moon, the screeches of the night animals in the distance, the lights of the lanterns of the searchers that look like St.

2. The Party The party takes place during the evening in the toThe party takes place during the evening in the tower ballroom. All the guests — a dozen in total, plus the Captain of the Guard, who sits at the same table of the PCs — wear formal attire and precious jewels. Excepting the PCs, who sit at a bigger table, they eat and drink at small tables. A bard sings a heroic poem accompanied by a harp. When all the guests, including the PCs, have arrived, Sir Krilmar shows up with his beautiful daughter Elien.

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