Literate programming in Forth by Knaggs P.

By Knaggs P.

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Ficha 8: Abstracón de datos 65 Ficha 8: Abstracción de datos 1 Introducción Se dice que la abstracción es la acción de aislar, de considerar en la mente, una parte como algo separado de un todo. La capacidad de abstracción está íntimamente relacionada con los mecanismos del razonamiento humano. 3 Este conjunto de números se puede clasificar en función de distintos criterios, por ejemplo podemos distinguir dos categorías de números, los positivos y negativos. 3. Además, nuestra mente, en función de los conocimientos de que dispongamos, nos permite fijar otra organización de la información, por ejemplo números enteros y números reales.

1 Variables estáticas Son variables que retienen sus valores a lo largo de la ejecución de todo el programa. Todas las variables globales son estáticas por defecto; no obstante, las variables locales se pueden hacer estáticas con el uso del identificador static. Esto quiere decir que su valor se conserva entre sucesivas llamadas a la función. Hasta aquí es similar a una variable global, pero la ventaja es que no es accesible desde fuera, con lo que se cumple el principio de encapsulación de datos.

El C++ por la práctica 44 La ejecución de esta estructura se ejecuta de la siguiente forma: 1. Se ejecuta la sentencia. En el código de trabajo descrito, se ha utilizado una estructura do-while de forma que se inicia la ejecución en la línea 009 imprimiéndose por pantalla el mensaje “el número 6 es mayor que el 0”. 2. Se evalúa la condición. Si el resultado es falso (valor igual a cero), se pasa el control a la siguiente sentencia del programa. Si el resultado es verdadero (valor distinto de cero) el proceso se repite desde el principio.

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