Starting Out: Modern Benoni by Endre Vegh

By Endre Vegh

During this trouble-free ebook, foreign grasp Endre Vegh is going again to fundamentals, learning the elemental ideas of the fashionable Benoni and its many diversifications. through the ebook there are an abundance of notes, counsel, warnings, and workouts to assist enhancing avid gamers, whereas key techniques, rules, and strategies for each side are in actual fact illustrated.

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Let’s start by looking at Figure 3-2, showing the Launch Image and the Loading view. Figure 3-2. Launch Image and Loading view In Figure 3-2, we see the Launch Image on the left, which appears when control of the initialization process is passed to the app delegate. We see the Loading view on the right of Figure 3-2. In this case, the Loading view has a UIImageView with the same image used as the Launch image. This is not required, but it is a nice way to provide a seamless visual experience for the user.

The first three lines of each task sets up the animation that will be used to transition from one view to another. The last line that calls UIView’s commitAnimations task indicates that we have specified all of the UI changes we want animated, and that the animation should be shown to the user. The type of animation is controlled by setting the context string on UIView’s beginAnimations:context: task. In order actually change which view will be displayed, we simply have welcomeView remove itself from its parent by calling removeFromSuperview.

In a more complex application, you might want to display a progress bar as images are loading. For an application this simple, you don’t really need a loading screen, because the number and size of the images used are small. In our case, we simply add a UILabel with the text “Loading . . ” to the Loading view. Once the initial resources of an application are loaded, the Welcome view is presented, as shown in Figure 3-3. info 40 CHAPTER 3: Explore the Game Application Life Cycle Welcome view showing the Continue Game button The Welcome view shown in Figure 3-3 presents four buttons to the player.

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