How Video Game Designers Use Math (Math in the Real World) by Jill Egan

By Jill Egan

From Pac-Man to Xbox, humans love taking part in games. yet many are blind to the significance math performs in terms of designing those addictive video games. How game Designers Use Math publications readers throughout the math thoughts designers use to create and bring their video games.

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Door A. 2. Doors A and C. 3. 9 tasks (3 tasks for Door A + 6 tasks for Door E = 9 tasks). 4. Door C. Pages 22–23: 3-D Design: 2 1 4 4 3 3 2 2 1 Pages 14–15: Thinking About Speed: Sample answer: your table might look like this: x 1 A B C D E F A B C D E 4 3 4 F 4 x 3 3 2 2 1 1 A B C D E F x A B C D E 6 5 4 4 3 3 2 x 2 x 1 A B C D E F 1 F A B C D E Pages 24–25: Capturing Motion: The markers on the right wrist and elbow, which would be almost straight down from the right shoulder marker when the person is standing still, move up to be at about the same level as the right shoulder marker when the person is throwing a ball.

M. is 2 hours); 28 can also be written 14 . indd 29 8/17/09 7:16:58 AM Glossary animation—Using drawings to give life, motion, or activity to characters on a screen. code—A system of symbols, letters, or numbers used to represent information. data—Information that is collected about a topic. design—A plan for how something will be made. dimension—A measurement of something in one direction, such as length, width, or height. electronic markers—Sensors that track a body’s movement and send signals to a computer.

Designing the characters (10 days). 2. Coming up with the idea (2 days). 3. Meeting about the idea. This activity took 5 days (June 3, 4, 5, 8, 9). Testing the game took 4 days (July 16, 17, 20, 21). Pages 6–7: Designing for the Audience: 1. Fantasy games. 2. Fast games. 3. 20 (60 people preferred animal characters; 40 people preferred human characters; 60 – 40 = 20). 4. 20 (25 people preferred puzzle games; 45 people preferred fantasy games; 45 – 25 = 20). : 3 inches ( 34 x 4 = 12 ; 12 = 3). 4 4 How Much Time Activities Take Activity Estimated Time Actual Time Bounce a ball 10 times 20 seconds 16 seconds Write your first name 10 times 15 seconds 20 seconds Sit down and stand up 8 times 10 seconds 11 seconds Pages 16–17: Creating Color: 1.

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