Diseño Orientado a Objetos con UML by Raúl Alarcón

By Raúl Alarcón

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Extra info for Diseño Orientado a Objetos con UML

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No obstante, hay algunas diferencias visuales. Por una parte, los diagramas de secuencia permiten modelar la línea de vida de un objeto. La línea de vida de un objeto representa la existencia de un objeto durante un período de tiempo, posiblemente cubriendo la creación y la destrucción del objeto. Por otra parte, los diagramas de colaboración permiten modelar los enlaces estructurales que pueden existir entre los objetos de la interacción. Modelado de un flujo de control La mayoría de las veces, las interacciones se utilizan con el propósito de modelar el flujo de control que caracteriza el comportamiento de un sistema, incluyendo casos de uso, patrones, mecanismos y frameworks, o el comportamiento de una clase o una operación individual.

Las operaciones que se pueden ejecutar sobre un objeto se declaran en la abstracción del objeto (en la clase). commit(). La ejecución de esta expresión significa que sobre t (el objeto) opera commit (la operación). Estado Un objeto también tiene estado, en este sentido incluye todas las propiedades (normalmente estáticas) del objeto más los valores actuales (normalmente dinámicos) de estas propiedades. Estas propiedades incluyen los atributos del objeto, así como sus partes agregadas. El estado de un objeto, pues, dinámico, deforma que al visualizar su estado se está especificando su estado en un momento dado tiempo y del espacio.

Hay que mostrar el estereotipo, los valores, etiquetados y los atributos (con sus valores) de cada instancia necesarios y suficientes para modelar el problema. ) Por ejemplo, la siguiente figura muestra un diagrama de objetos extraído de un sistema de validación de tarjetas de crédito. Hay un multiobjeto que contiene instancias anónimas de la clase Transacción, también hay dos objetos con nombre explicito (agentePrincipal y actual) ambos muestran su clase aunque de formas diferentes. La figura 36 también muestra explícitamente el estado actual del objeto agentePrincipal.

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