By Craig Anslow, Pedro Campos, Joaquim Jorge
This booklet explores the technological advances and social interactions among interactive areas, surfaces and units, aiming to supply new insights into rising social protocols that come up from the experimentation and long term utilization of interactive surfaces.
This edited quantity brings jointly researchers from worldwide who examine interactive surfaces and interplay ideas inside huge monitors, wearable units, software program improvement, defense and emergency administration. supplying either concept and sensible case experiences, the authors examine present advancements and demanding situations into 3D visualization, huge surfaces, the interaction of cell phone units and big screens, wearable platforms and head fixed screens (HMD’S), distant proxemics and interactive wall screens and the way those may be hired during the domestic and paintings areas.
Collaboration Meets Interactive Spaces is either for researchers and practitioners, delivering readers with a coherent narrative into the present cutting-edge inside of interactive surfaces and pervasive reveal expertise, offering helpful instruments and methods as interactive media more and more permeates daily contexts.
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Extra info for Collaboration Meets Interactive Spaces
Rekik et al.  examined user’s perceived diﬃculty of articulation multi-touch gestures. To deal with users’ variations in multi-touch input, in a previous work , we presented the ﬁrst investigation toward understanding multi-touch gesture 36 Y. Rekik et al. variability. We described a general taxonomy to understand users’ gestures, and to derive implications of users’ variability of gesture articulation. Our taxonomy was the result of a user-centric study giving new insights into the diﬀerent possible articulations of unconstrained multi-touch gestures.
For example, one participant witnessed that “when the symbol is complicated, such as a ﬁve-point star or spiral, I prefer using one ﬁnger to be accurate”. Three participants regularly used one ﬁnger to enter gestures. Two witnessed they conceptualized strokes simultaneously articulated by multiple ﬁngers as being diﬀerent, even though the movement was the same. , “I use my ﬁnger like a pen”. This ﬁnding may have implications for future ﬁnger gesture designs, as we already know that ﬁnger and pen gestures are similar but also diﬀerent in many aspects .
Rekik et al. 1. The multiple levels of our taxonomy do not model separable attributes to be characterized individually. Instead, they represent the diﬀerent aspects of a single uniﬁed dynamic mechanism employed by users in the production of a multi-touch gesture. At the highest level of our taxonomy, we model the fact that a multi-touch gesture emerges the users’ understanding of the gesture path before touching the surface. From this perspective, an external observer can only try to guess the semantic concept hidden in the user’s gesture, since it might be the case that the gesture itself is not suﬃcient to fully reveal user’s intention—an observation in accordance with previous studies [4, 29, 30].