By Lucas Jordan
Online game apps on iPhone and now the hot iPad stay some of the most renowned kind of apps within the Apple iTunes App shop. Does offended Birds strike a chord? Now, you could learn how to construct online game apps for the iPhone five and the recent iPad utilizing the hot iOS 6 SDK. starting iOS 6 video games improvement offers a transparent direction that you can research and create iPhone and iPad online game apps utilizing the iOS 6 SDK platform. you are going to the best way to use the center periods to create wealthy and dynamic video games apps, together with portraits, animations, and sound. the most recent model of Xcode 4.5 could be utilized in components of the e-book to steer you alongside the best way of establishing your iPhone or iPad video game apps.
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Additional info for Beginning iOS 6 Games Development
Let’s start by looking at Figure 3-2, showing the Launch Image and the Loading view. Figure 3-2. Launch Image and Loading view In Figure 3-2, we see the Launch Image on the left, which appears when control of the initialization process is passed to the app delegate. We see the Loading view on the right of Figure 3-2. In this case, the Loading view has a UIImageView with the same image used as the Launch image. This is not required, but it is a nice way to provide a seamless visual experience for the user.
The first three lines of each task sets up the animation that will be used to transition from one view to another. The last line that calls UIView’s commitAnimations task indicates that we have specified all of the UI changes we want animated, and that the animation should be shown to the user. The type of animation is controlled by setting the context string on UIView’s beginAnimations:context: task. In order actually change which view will be displayed, we simply have welcomeView remove itself from its parent by calling removeFromSuperview.
In a more complex application, you might want to display a progress bar as images are loading. For an application this simple, you don’t really need a loading screen, because the number and size of the images used are small. In our case, we simply add a UILabel with the text “Loading . . ” to the Loading view. Once the initial resources of an application are loaded, the Welcome view is presented, as shown in Figure 3-3. info 40 CHAPTER 3: Explore the Game Application Life Cycle Welcome view showing the Continue Game button The Welcome view shown in Figure 3-3 presents four buttons to the player.