3D-Spiele-Programmierung - Kompendium. Spiele planen und by Stefan Zerbst

By Stefan Zerbst

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Extra info for 3D-Spiele-Programmierung - Kompendium. Spiele planen und programmieren

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Die Menschen möchten dort einfach abschalten und sich verzaubern lassen. Genau denselben Zweck soll ein Computerspiel erfüllen. Es soll den Spieler für eine Zeit lang aus seinem Alltag reißen und ihn zum Geheimagenten machen oder zum Piloten eines Jets oder zu einem Rennfahrer. Er soll gefährliche Aufträge unter Einsatz seines virtuellen Lebens erfüllen und dabei die Welt oder die Jungfräulichkeit von ein paar Babes4 retten. Blasphemie In der von ihm erschaffenen Welt ist der Programmierer eine Art Gott, definiert als Bezeichnung für ein Wesen, das die Naturgesetze (in der virtuellen Welt) aufstellt.

Der Erfolg eines Spiels steht und Integrität des 3 lung ist Kunst! Gesamtwerks und Gameplay Game Design – Theory & Practice, Wordware, 2001 ( KOMPENDIUM ) 3D-Spiele-Programmierung 43 Kapitel 1 3D-Engines und Spieleprogrammierung fällt auch gerade mit dem Gesamtdesign. Der unüberwindbare Unterschied zwischen dem hundersten Ego-Shooter und einem sehnsüchtig erwarteten Doom III ist ... Kunst! Und zwar die Kunst, all die einzelnen Elemente des gesamten Spiels zu einem einzigartigen Entertainment-Erlebnis zu vereinen.

KOMPENDIUM ) 3D-Spiele-Programmierung Entstehungsprozess eines Spiels Kapitel 1 fähige Leute finden, die sich der eigenen Vision zu einem konkreten Projekt aus eigenem Antrieb heraus hoch motiviert anschließen, und zu guter Letzt muss man noch einen geeigneten Publisher oder eine andere Finanzierungsquelle finden. Man sollte dabei nicht das betriebswirtschaftliche Wissen unterschätzen, was dazu notwendig ist. Nur ein guter Programmierer zu sein hilft da nicht weiter. Aber gehen wir der Reihe nach vor.

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