Vocabulary Games & Activities 2 (Penguin English by Peter Watcyn-Jones

By Peter Watcyn-Jones

Vocabulary video games and actions 1 includes sixty stress-free video games and actions that supply worthy perform within the Most worthy vocabulary that inexperienced persons of English want to know. there's a good selection of job varieties together with ice-breakers, quizzes, pair paintings, bingo, board video games, crosswords, and lots more and plenty more.
Vocabulary video games and actions 2 is the second one of 2 Vocabulary video games and actions books from Penguin English. It comprises sixty enjoyable video games and actions for working towards and revising the main beneficial vocabulary for newcomers of English. there's a large choice of task varieties, together with bingo, matching pa irs, crosswords, dominoes, quizzes, observe grouping, be aware mazes, common sense difficulties and lots more and plenty extra.

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Keywords Cloth simulation Á Kinect Á Human body adaptation 1 Introduction Virtual try-on is a technique that allows users to virtually dress garments onto digital 3D body. It has many applications. For example, in the scenario of online cloth shopping, a customer picks clothes in the category and the result of dressing Y. Zhang (&) Á J. Zheng Á N. sg Y. Cai and S. L. 1007/978-981-4560-32-0_3, Ó Springer Science+Business Media Singapore 2014 31 32 Y. Zhang et al. the clothes on his or her body will be displayed on the screen to check whether the clothes fit or not.

Third, a shape refinement method based on the contours is presented. The customized model is then animated by the recorded motion data from Kinect. Meanwhile, a scheme for automatic prepositioning the 2D patterns of garments onto the customized body is proposed. After the step of topological stitching and simulation, the garment is dressed on virtual model of customer finally. With the proposed framework, customers can tryon designed garments in an easy and convenient way. The experiments demonstrate that our try-on system can generate accurate results.

2003), our system simplifies the process of body generation, with which the customer need not to input all the measurements. The information captured by Kinect is enough to generate an accurate virtual model. When comparing our system with Bodymetrics, a sequence of frames with garment dressing on animated model could be displayed in our system, instead of only a static simulation result. 6 Conclusion This chapter has described a Kinect-based framework for virtual try-on, which includes 3D body model generation and cloth dressing.

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