Tribebook: Fianna (Revised Edition, Werewolf: The by Adam Tinworth, Forrest Marchinton

By Adam Tinworth, Forrest Marchinton

Struggle for Glory, attempt for Wisdom
They snigger louder and weep tougher than the other tribe. they struggle as if they've already permitted their very own deaths, yet do their most sensible to stay existence to the fullest. They deal with their foes with out mercy, they usually deal with their households with enduring love. They make bloodthirsty enemies, yet amazing associates. they're the youngsters of the Stag, the Fianna.

Live on a daily basis as though It have been Your Last
The new Tribebooks proceed with Tribebook: Fianna, the sourcebook detailing the lively Celtic warrior-tribe. examine their mystery knowledge, problem the latest threats to their survival, use the hot presents, fetishes, spirit allies and rites supplied inside of. And do you kin proud.

Show description

Read Online or Download Tribebook: Fianna (Revised Edition, Werewolf: The Apocalypse) PDF

Similar role-playing games books

GURPS Martial Arts

Inscrutable masters from hidden temples. distinct Forces squaddies. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings battling types from all through historical past to Fourth variation. From renowned Asian bare-handed ideas to ecu wrestle arts to very good non-human education, this ebook balances life like old faculties with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best warring parties on the earth, or create a method to slot a brand new crusade, Martial Arts has the concepts and guidance you wish.
no longer all strive against techniques map to recommendations and types, in spite of the fact that. Many require extensions to the strive against approach itself, so Martial Arts expands at the wrestle and damage ideas from GURPS simple Set. a few of these additions are hugely real looking, whereas others are tremendous cinematic - yet they're all non-compulsory, permitting the GM to make your mind up which principles practice. Customizing the GURPS wrestle approach hasn't ever been more uncomplicated.
This ebook replaces and expands at the info and principles from the former version of GURPS Martial Arts for 3rd variation.

Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The area simply acquired a bit extra risky.
Fantasy Flight video games is proud to announce a moment e-book of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this publication will comprise hundreds and hundreds of recent poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The publication may be generously illustrated by means of extra of the shrewdpermanent mechanical illustrations that graced the 1st Traps & Treachery e-book.

Pathfinder Companion: Cheliax, Empire of Devils

Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep watch over in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban wanting heroes.

Goblin Markets (Changeling: the Lost)

Permit the customer beware

Every freehold understands of at the very least one. a few appear to have grown up virtually in a single day, like a hoop of small white mushrooms. Others appear to have run for millennia, outliving the increase and fall of the freeholds that encompass them. They’ll by no means depart totally, regardless of the hazards in their wares. a person continuously wishes anything you could in basic terms get at a Goblin Market.
A chronicle publication for Changeling: The Lost

suggestion on developing your personal Goblin Markets
principles on trading
pattern characters, Markets and SAS industry scenes to drop correct into your Changeling chronicle

Extra info for Tribebook: Fianna (Revised Edition, Werewolf: The Apocalypse)

Example text

Long before any of us coined the word "Fianna" to mean Stag's Children, we were proudly declaring ourselves to be his family, and we live tae do him proud, in love and in battle. When we let him down, we mourn for him and us and often can't laugh again until we've made amends. Some say that's what happened to the last Ard Righ. He let Stag down, and he's off in the Otherworld somewhere, seeking to make amends. We tend to view our totems in threes. Three is a powerful number. Just as Gaia has Wyld, Weaver and Wyrm, so Stag has White Hart, Horned One and Cernunnos.

Samhain Samhain, or Hallowe'en, as we called it when I was a lad, is our last real chance to celebrate before winter's teeth really begin to bite. Of course, humans have rather more fun on All Hallows' than we do. If ever there was a time that showed that drink is the soul of the Fianna incarnate, it's Samhain. Compare a drunk Fiann on Beltane night with one on this evening. On May Day he laughs, dances and loves with the best of them. Even the Crinos seems too small to contain the joy in their heart.

Not every Kinfolk of a Fiann is aware of us and our struggles. Now, Rory behind the bar there is. He's one of our eyes in the scabs. He keeps us informed of what's going on here and if he spots anything that he thinks requires family attention, he'll send one of his brothers up to the caern. That's how it works, you see—we keep our Kin within traveling distance of our caerns. Now, we don't let them in to the heart of the caern, but trusted Kin are able to move in and out of its bawn as they see fit.

Download PDF sample

Rated 4.36 of 5 – based on 27 votes