Thieves of Tharbad (MERP ICE #8050) by Lisa J. Evans, Walter H. Hunt, Evan Jamieson, Richard Meyer,

By Lisa J. Evans, Walter H. Hunt, Evan Jamieson, Richard Meyer, Robert G. Traynor

This product info the main buying and selling urban west of the Misty Mountains, a urban teeming with cutthroats and thieves. Rescue the Princess of Cardolan's stolen tiara and support get a divorce the complicated smuggling ring.

Tharbad was once based within the moment Age by means of Tar-Aldarion as an inland port for his fleet to take advantage of whereas exploring the inner of Middle-earth... Its large avenues, public parks and good laid out streets have been the envy of different northern towns, for Tharbad used to be outfitted via the Numenorians on the top in their strength. but the years haven't been style to Tharbad... even supposing a lot grandeur is still, such a lot sections of the town have fallen into decay.

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Additional resources for Thieves of Tharbad (MERP ICE #8050)

Sample text

All enhancement bonuses to weapons and armor are sucked into the vortex, as are the magical properties of all items carried by the target. In addition, the target is unable to cast spells or activate magic of any kind (including supernatural and spell-like abilities) for the duration of the spell. Effects already in place, such as mage armor or fly are placed in suspended animation as well. Once it is finished taking all of the victim’s magic, the vacuum turns into a ball of energy that positions itself above the target.

Note that voice of authority does not erase or otherwise suppress the memory of 47 CHAPTER ONE: Spells those with which you interact. This spell does not enable creatures to understand your language or vice versa. Arcane Material Component: A silver piece, placed on the tongue during casting. Wall of Earth Conjuration (Creation) Level: Drd 4 Components: V, S Casting Time: 1 action Range: Medium (100 ft. /level) Effect: Earth wall whose area is up to one 5-ft. square/level Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell creates a wall of earth that springs forth from the ground.

Mundane Libraries Libraries can exist in any literate culture, but are usually found only in the largest towns and cities. A typical library contains only a few hundred books. Exceptions to this exist, of course, but the DM should place such libraries for specific purposes, and are probably repositories of magical knowledge as well. The largest magical academies, the capital cities of old and decadent empires, and the main temples of gods of knowledge are all good locations for larger libraries.

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