Star Wars Roleplaying Game Core Rulebook, Saga Edition by Owen K. C. Stephens, Rodney Thompson

By Owen K. C. Stephens, Rodney Thompson

Immerse your self within the pleasure of the best area fable of all time!

This new version of the Star Wars Roleplaying Game encapsulates all six characteristic movies whereas featuring a radical revision of the rule of thumb, making the sport more uncomplicated to profit whereas bettering the general online game experience.This new version contains new personality skills and innovations, an international gazetteer, information for key characters from all six Star Wars movies and the accelerated Universe, and directions on find out how to use Star Wars miniatures and conflict maps in play.

Show description

Read Online or Download Star Wars Roleplaying Game Core Rulebook, Saga Edition PDF

Best role-playing games books

GURPS Martial Arts

Inscrutable masters from hidden temples. specific Forces squaddies. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings combating kinds from all through historical past to Fourth version. From well known Asian bare-handed options to ecu wrestle arts to amazing non-human education, this booklet balances real looking ancient faculties with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best warring parties on this planet, or create a mode to slot a brand new crusade, Martial Arts has the recommendations and directions you would like.
no longer all wrestle ideas map to suggestions and kinds, even if. Many require extensions to the strive against method itself, so Martial Arts expands at the wrestle and harm ideas from GURPS uncomplicated Set. a few of these additions are hugely lifelike, whereas others are tremendous cinematic - yet they're all not obligatory, permitting the GM to choose which ideas follow. Customizing the GURPS wrestle process hasn't ever been more straightforward.
This publication replaces and expands at the details and ideas from the former version of GURPS Martial Arts for 3rd variation.

Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The area simply obtained a bit extra risky.
Fantasy Flight video games is proud to announce a moment publication of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this e-book will comprise countless numbers of recent poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The publication might be generously illustrated by way of extra of the shrewdpermanent mechanical illustrations that graced the 1st Traps & Treachery ebook.

Pathfinder Companion: Cheliax, Empire of Devils

Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep an eye on in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes.

Goblin Markets (Changeling: the Lost)

Enable the client beware

Every freehold understands of not less than one. a few appear to have grown up virtually in a single day, like a hoop of small white mushrooms. Others appear to have run for millennia, outliving the increase and fall of the freeholds that encompass them. They’ll by no means depart fullyyt, regardless of the risks in their wares. a person consistently wishes anything you could merely get at a Goblin Market.
A chronicle e-book for Changeling: The Lost

recommendation on developing your individual Goblin Markets
principles on trading
pattern characters, Markets and SAS marketplace scenes to drop correct into your Changeling chronicle

Extra resources for Star Wars Roleplaying Game Core Rulebook, Saga Edition

Sample text

Quick Fix Once per encounter, you may jury-rig an object vehicle that is not disabled. All normal benefits and penalties for jury-rigging still apply. Prerequisites: Trained in the Mechanics skill. Personalized Modifications As a standard action, you may tweak the settings, grips, and moving parts of a powered weapon you wield, tailoring it to your needs. For the remainder of the encounter, you gain a +1 equipment bonus on attack rolls and a +2 equipment bonus on damage rolls with that weapon. You can use this talent only on powered weapons (those that require a power cell to operate), including weapons connected to a larger power source, such as vehicle and starship weapons.

Additionally, these rules will be featured in an upcoming sourcebook for reference at the gaming table, and will be expanded upon with more talents and rules to further enhance your game. New Talent Tree: The Outlaw Tech The following new talent tree is intended for use by characters with the scoundrel class. Scoundrels learn a variety of tricks that allow them to squeeze more life out of ailing technology, and they can enhance their gear in ways the manufacturer never intended. Fast Repairs Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check.

This new talent alleviates that problem, while still making jury-rigging useful for ships pushed down the condition track by other means (such as ion damage). Quick Fix builds on Fast Repairs and gives a techie character a way to restore some hit points to a vehicle that's still in the fight, but brings with it the threat of becoming disabled at the end of the encounter. This new talent also gives ship engineers something else to do in combat, especially in desperate situations, and it can bring a vehicle back up to full fighting form very quickly.

Download PDF sample

Rated 4.31 of 5 – based on 9 votes