Spells & Spellcraft: Compendium of Mystic Lore (Legends & by Fantasy Flight Games

By Fantasy Flight Games

Spells & Spellcraft is the fourth quantity in myth Flight’s Legends & Lairs line of d20 process sourcebooks. This 176-page hardcover ebook will supply ratings of latest arcane and divine spells, new feats, ideas for alchemical learn and arcane libraries, and ideas for brand new magical traditions. Spells & Spellcraft could be a useful source for either gamers of spellcasting characters and DMs trying to extend the bounds of magic of their campaigns.

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Extra resources for Spells & Spellcraft: Compendium of Mystic Lore (Legends & Lairs, d20 System) (Legends and Lairs)

Example text

All enhancement bonuses to weapons and armor are sucked into the vortex, as are the magical properties of all items carried by the target. In addition, the target is unable to cast spells or activate magic of any kind (including supernatural and spell-like abilities) for the duration of the spell. Effects already in place, such as mage armor or fly are placed in suspended animation as well. Once it is finished taking all of the victim’s magic, the vacuum turns into a ball of energy that positions itself above the target.

Note that voice of authority does not erase or otherwise suppress the memory of 47 CHAPTER ONE: Spells those with which you interact. This spell does not enable creatures to understand your language or vice versa. Arcane Material Component: A silver piece, placed on the tongue during casting. Wall of Earth Conjuration (Creation) Level: Drd 4 Components: V, S Casting Time: 1 action Range: Medium (100 ft. /level) Effect: Earth wall whose area is up to one 5-ft. square/level Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell creates a wall of earth that springs forth from the ground.

Mundane Libraries Libraries can exist in any literate culture, but are usually found only in the largest towns and cities. A typical library contains only a few hundred books. Exceptions to this exist, of course, but the DM should place such libraries for specific purposes, and are probably repositories of magical knowledge as well. The largest magical academies, the capital cities of old and decadent empires, and the main temples of gods of knowledge are all good locations for larger libraries.

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