Serious Games Development and Applications: Second by Radosław Mantiuk, Bartosz Bazyluk (auth.), Minhua Ma, Manuel

By Radosław Mantiuk, Bartosz Bazyluk (auth.), Minhua Ma, Manuel Fradinho Oliveira, João Madeiras Pereira (eds.)

This publication constitutes the refereed court cases of the second one overseas convention on critical video games improvement and functions, SGDA 2011, held in Lisbon, Portugal, in September 2011

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Additional resources for Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings

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402. 000. 6 Discussion This paper aimed to study the importance of KGA declaration and FOK explicitness as metacognitive processes in collaborative GBL performances, both at the individual and the dyads level. The overall results of this quasi experimental research, showed some differences between the groups using the FOK system during the different phases of the game, and those playing without the FOK. At the individual stage, the FOK was supposed to increase the self reflection and metacognitive process and then improve the performance.

Screenshot of the application showing a class room with some points of interest As it can be seen in Fig. 2, the application features no options or active means of input whatsoever. The only input is natural actions such as moving around or looking (aiming the phone) at objects. The aim is to allow the user to focus on retrieving information from the application and exploring rather than providing active and slow manual input. 2 Calibration A simple, mobile, calibration tool was developed with the single purpose of selecting the sensors that would be considered by the application, so that it does not conflict with other Bluetooth devices.

Another possible solution would be to read data from a gyroscope and cross it with the data collected from the accelerometer. This would allow us to identify if the user moved backwards (from the accelerometer data) while looking forward (by using the data collected from the gyroscope). Unfortunately, the device available for testing lacked this sensor. 3 Results To test this project, an application was built to reproduce the user movements inside a 3D environment, by using an HTC HD2, running a custom Android build and OpenGL ES capable harware [8].

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