Rolemaster Fantasy Roleplaying; Fire and Ice: The Elemental by Robert J. Defendi, Lyn Mortensen

By Robert J. Defendi, Lyn Mortensen

Rolemaster fable Roleplaying is a really versatile and complete RPG-system from Iron Crown businesses: http://ironcrown.com
This torrent includes Spell legislation; fireplace and Ice: Elemental Companion
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“The six Champions stood in a circle, one from each one aspect. They stood quietly, their heads hung low. Slowly, they started to chant. The phrases began delicate, yet in-built energy and depth. every one Champion started to glow a bit as they jam-packed with strength. the weather swelled and rushed to fill them. They vibrated because the chant rose greater nonetheless. ultimately, their heads rose as one. Their eyes burned, likely fed on via the elements.”
The most well liked and coolest Rolemaster myth function enjoying complement to hit the streets in years. New spells, new professions, new education programs, and new monsters will upload spice and tool to any crusade video game. specified merchandise production ideas upload a flavorful twist. yet pay attention the corruption of such energy. discover what your characters can do after they command the weather.

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Extra info for Rolemaster Fantasy Roleplaying; Fire and Ice: The Elemental Companion

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Fire will still give off heat, those that can see heat spectrums will still see it. Fire source will visibly char and be consumed and will still ignite combustibles. 9. Heat Vision — Caster is able to see the difference in temperatures while concentrating and gains infravision. 10. Create Fire I — Caster creates a 3' high column of fire. The column then starts moving outward to become a circle of fire with a 6 inch thickness. Flames move at a rate of 1 foot per round. All combustibles in contact with the flames are ignited.

Fire will not spread nor consume any additional material for the duration. Items that were on fire are still hot to the touch and have a 50% chance of delivering an ‘A’ heat critical for every round of contact. Fire will return when the duration expires or the spell is canceled. 14. Back Draft I — Causes target fire (up to 5' radius, but at least 1' radius) or less to stop burning for one round. The following round the fire explodes outward up to 3 times its original radius. Attack is resolved as a +25 Fireball.

Stone Skin — Target’s skin is the consistency of stone; AT is 16 for the duration and all critical hits have their severities reduced by one. Air based attacks are unaffected by this spell. 19. Enhance Gem — With this spell the caster can increase the value of a gem by 10%. This takes 10 minutes of concentration for each 1% increase. This spell can only be cast once on a gem. If a spell casting results in failure then the gem is destroyed. 20. Spike Floor — Caster causes 10' radius area of stone to form jagged spikes and shoots them upward rapidly.

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