Rolemaster Fantasy Roleplaying; Character Law by Coleman Charlton, John W. Curtis III, Peter C. Fenlon Jr.,

By Coleman Charlton, John W. Curtis III, Peter C. Fenlon Jr., Erik Dewey

Rolemaster delusion Roleplaying is a really versatile and complete RPG-system from Iron Crown corporations: http://ironcrown.com
This torrent comprises Spell legislations; personality Law
From the web site:
Character legislation expands the RMFRP personality improvement technique via offering a wealth of recent thoughts and choices:

11 extra Races & Cultures
11 extra Professions
21 extra education Packages
5 extra ability different types & Dozens of extra Skills
A entire, precise method for utilizing historical past ideas to figure out your character’s skills, flaws, prestige, wealth, and beginning goods.

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Additional info for Rolemaster Fantasy Roleplaying; Character Law

Example text

29 Thief .............................. 29 Rogue ............................. 29 Warrior Monk ............. 29 Layman .......................... 28 Magician ....................... 30 Illusionist ...................... 29 Cleric ............................. 29 Animist .......................... 29 Mentalist ....................... 28 A specialized type of thief, the Cut Purse works the streets. He is particularly adept at watching crowds and determining who should have the heaviest pockets. Time to Acquire: 37 months Starting Money: normal + d10 (open-ended) Special: Stolen jewelry (worth 10d10 sp) ...................................

30 Mentalist ....................... 33 PROFESSION Lay Healer ......................... 35 Healer ................................. 35 Mystic ................................. 27 Sorcerer .............................. 34 Ranger ................................ 25 Paladin ......................... † (32) Monk .................................. 28 Dabbler............................... 24 Bard .................................... 25 Magent................................ 19 WANDERER (L) The wanderer is similar to a traveller, except he has no “home” region.

LANGUAGES Language can be a unifying element among groups with varying racial or cultural backgrounds. On the other hand, it can also be a barrier which can lead to the destruction of a hearty group of adventurers. Since most worlds embrace a number of tongues, and few characters know all the languages, translators and cooperative efforts may be necessary to solve the language problems. By having each player’s character know and/or understand (to varying degrees) different languages, a tremendous amount of diversity can be injected into the game.

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