Python GUI Programming Cookbook by Burkhard A. Meier

By Burkhard A. Meier

Python is a multi-domain, interpreted programming language. it's a normal general-purpose, high-level programming language. it's always used as a scripting language due to its forgiving syntax and compatibility with a wide selection of other eco-systems. Its versatile syntax permits builders to jot down brief scripts whereas even as, they could use object-oriented options to strengthen very huge projects.

Python GUI Programming Cookbook follows a task-based method of assist you create appealing and extremely powerful GUIs with the smallest amount of code helpful. This booklet makes use of the best programming variety, utilizing the fewest strains of code to create a GUI in Python, after which advances to utilizing object-oriented programming in later chapters. while you are new to object-oriented programming (OOP), this publication will train you the way to use the OOP coding type within the context of constructing GUIs written in Python.

Throughout the booklet, you'll improve a complete GUI software, construction recipe upon recipe, connecting the GUI to a database. within the later chapters, you are going to discover extra Python GUI frameworks, utilizing top practices. additionally, you will easy methods to use threading to make sure your GUI doesn’t cross unresponsive.

By the top of the booklet, you'll be a professional in Python GUI programming to advance a typical set of GUI purposes.

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If we forget to explicitly specify the row number, by default, tkinter will use the next available row. We also used the columnspan property to make sure our widgets did not get limited to just one column.

Getting ready The dynamic behavior of Python and its GUI modules can create a little bit of a challenge to really get our GUI looking the way we want. Here we will embed frames within frames to get more control of our layout. This will establish a stronger hierarchy among the different UI elements, making the visual appearance easier to achieve. We will continue to use the GUI we created in the previous recipe. How to do it... Here, we will create a top-level frame that will contain other frames and widgets.

This is because the title of the LabelFrame is longer than the names of the labels. We can experiment with this by making the names of the labels longer. "). grid(column=0, row=0) 27 Layout Management Now our GUI looks like the following. Note how there is now some space added to the right of the long label next to the dots. The last dot does not touch the LabelFrame, which it would without the added space. We can also remove the name of the LabelFrame to see the effect padx has on positioning our labels.

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