Princes of the Apocalypse (Dungeons & Dragons 5th Edition: by Wizards RPG Team

By Wizards RPG Team

http://dnd.wizards.com/products/tabletop-games/rpg-products/princes-apocalypse

Abolish an historical Evil Threatening Devastation during this event for the World's maximum Roleplaying Game!

Called through the Elder Elemental Eye to serve, 4 corrupt prophets have risen from the depths of anonymity to assert potent guns with direct hyperlinks to the ability of the basic princes. every one of those prophets has assembled a cadre of cultists and creatures to serve them within the development of 4 elemental temples of deadly layout. it's as much as adventurers from heroic factions akin to the Emerald Enclave and the Order of the Gauntlet to find the place the real strength of every prophet lay, and dismantle it ahead of it comes boiling as much as obliterate the Realms.

• An epic event for characters degrees 1 – 15, the basic Evil™ tale arc, Princes of the Apocalypse offers every little thing a Dungeon grasp must create a thrilling and remarkable play experience.
• contains new elemental spells and the element-touched genasi as a brand new playable race.
• fanatics of the Dungeons & Dragons® Roleplaying video game can get a pattern of what this product has in shop for them in the course of the D&D Encounters™ in-store play program.
• experience layout and improvement through Sasquatch video game Studio LLC.

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Additional resources for Princes of the Apocalypse (Dungeons & Dragons 5th Edition: Campaign)

Example text

Larmon hangs around Gaelkur’s. He can guide the characters to the site where he found the graves, but he insists on waiting until morning. • An Amnian merchant heading north on the Long Road stopped in Thorsk Thelorn’s workshop for a wagon repair. His goods were marked by a strange symbol, like a bowl. He paid Thorsk well and talked about a big gathering of druids he was heading to, hoping to sell kegs of beer and various trinkets. If the characters mention the Amnian merchant to Thorsk, they can get directions to Scarlet Moon Hall.

The exact reasons for each faction are described as follows: Harpers. The delegation included a renowned shield dwarf historian named Bruldenthar, who was transporting his collection of manuscripts to Waterdeep. The Harpers don’t want the sage or his books to fall into the wrong hands. Lords’Alliance. Three important diplomats from cities in the alliance were leading the delegation: a moon elf from Silverymoon named Teresiel, a shield dwarf from Mirabar named Rhundorth, and a human noble from Waterdeep named Deseyna Majarra.

Locals warn everyone to stay well away from the ruins. The truth of the tale is that the “Dark Lady” is a female adult black shadow dragon named Nurvureem, who has established her lair in the caverns beneath the manor. Her favorite shape is a beautiful female drow. In this form, Nurvureem lures adventurers into the manor and stalks them. She sometimes poses as a drow captive of a dragon, desperate to avoid being eaten and willing to pay with her treasure to be rescued. The Harpers have learned her secret, and do their best to spread stories of the Dark Lady to scare off curious or foolhardy adventurers.

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