Pathfinder Module: The Witchwar Legacy by Greg A. Vaughan

By Greg A. Vaughan

Time grows brief for Queen Elvanna. In many years, her mythical mom, Baba Yaga, is scheduled to come to Golarion, at which element she'll take Queen Elvanna away and go away a brand new daughter in her position to rule the frozen kingdom of Irrisen. ahead of she loses keep an eye on of her country, Queen Elvanna desires to accomplish one ultimate paintings that might function her legacy - anything that the area will never forget her by means of. but the most important to her plans lies buried lower than an historic necropolis - the tomb of a long-dead sister who dared to oppose Baba Yaga and prompted a short yet poor clash often called the Witchwar, and the single white witch of Irrisen to endure the emblem of traitor to that country. Queen Elvanna has sought out many mercenaries, heroes, and villains to search out the tomb, but thus far none have lower back. Will the desktops serve the White Witch and hunt down the Witchwar Legacy in the tomb, or will they step in to oppose her and race opposed to her villainous champions to arrive the tomb's internal sanctum first? A wintry desert and dungeon experience for 17th-level characters.

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Additional info for Pathfinder Module: The Witchwar Legacy

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The frost giant jarl Grunginnir, a devotee of the demon lord Kostchtchie, is said to have his own plans for usurping Irrisen’s throne, though he ostensibly supports Queen Elvanna for now. Spawned from titans who took refuge in the rifts of the Abyss, the Abyss gigas roam the wastes between the oncemighty titan fortresses. These powerful beings do not typically dwell among their own kind, preferring instead to enslave lesser beings—demons and captured planar travelers—and rule over them as despotic tyrants.

Rebuild Rules: AC increase natural armor by +3; Speed reduce base speed by 10 ft. ); Defensive Abilities gains the ferocity ability; Ability Scores +2 Str, +2 Con, –2 Dex, –4 Cha. Planar Empowerment (Su) While on the plane of the Abyss, an Abyss gigas gains access to blasphemy (DC 24), cloak of chaos (DC 25), and earthquake (DC 25) as spell-like abilities, each usable once per day. If the gigas ventures onto another plane, it cannot make use of these abilities (though its other spelllike abilities remain available).

Abilities 18 str 20 dex 18 con 10 int 14 wis 6 cha Defense HP 166 AC 35 (+4 vs. giants) touch 20, flat-footed 30 Fort +14, Ref +15, Will +9; +2 vs. poison and spells Defensive Abilities improved evasion Offense Melee +3 adamantine dwarven thrower +24/+19/+14/+9 (1d8+7/×3) Ranged +4 flaming burst heavy crossbow +27 (1d10+4 plus 1d6 fire/17–20) Base Atk +17; CMB +21; CMD 41 (45 vs. bull rush and trip) Special Attacks favored enemy (humanoid [giant] +8, undead +6, dragon +4, aberration +2), quarry, +1 on attack rolls against goblinoids and orcs Spells Prepared (CL 14th, Conc.

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