Pathfinder Module: Realm of the Fellnight Queen by Neil Spicer

By Neil Spicer

Whilst a sour gnome falls on not easy occasions and succumbs to the humiliating referred to as the Bleaching, he seems to forbidden magic for solutions to his plight, in simple terms to unwittingly free up a sinister race of merciless fey imprisoned a long time in the past within the mysterious First international. Their hateful queen, Rhoswen, now turns her gaze upon the woodland city of Bellis, weaving a cloying mist one of the timber and snaring all in a perilous measurement of insanity and horror. Can the participant characters courageous the eldritch mist and prevent the queen prior to she completely makes Bellis a part of her area? A desolate tract event for 7th-level Pathfinder Roleplaying online game characters.

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Extra resources for Pathfinder Module: Realm of the Fellnight Queen

Example text

Throne Room (CR 11) Flowering vines decorate this magnificent chamber, hanging from thorny columns that rise into archways supporting a vaulted ceiling. Songbirds flutter within small, golden cages dangling from these vines. Adorning the west wall, twin tapestries depict a setting sun and a rampant moon over a primal meadow. To the east, a carpet of woven summergrass leads to a polished mirror before an ebony throne. Rhoswen holds court from this throne room, overseeing the invasion of Golarion aided by a fey artifact known as the visionary lens.

Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. ; Authors: Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax. Advanced Bestiary. © 2004, Green Ronin Publishing, LLC; Author: Matthew Sernett. Pathfinder Module: Realm of the Fellknight Queen. © 2010, Paizo Publishing, LLC; Author: Neil Spicer. The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”).

Until Tenzekil found her realm, Rhoswen hadn’t welcomed visitors for over a thousand years. Creatures: Four spriggans patrol this parapet at all hours, rotating in shifts with Rhoswen’s remaining foot soldiers from the barracks. They hide near the thorny support posts, using them like camouflage. Unless noticed with a Perception check (DC 20), they sneak attack passing PCs and then use their size alteration ability to menace them directly. H22. Throne Room (CR 11) Flowering vines decorate this magnificent chamber, hanging from thorny columns that rise into archways supporting a vaulted ceiling.

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