Pathfinder Companion: Osirion, Land of Pharaohs by Todd Stewart, Jason Nelson

By Todd Stewart, Jason Nelson

The race is directly to detect the misplaced treasures of historic Osirion, seat of the Pharaohs of antiquity! Scoundrels, archaeologists, Pathfinders, and foreigners scour the sand-choked pyramids and temples of this as soon as powerful country! Pathfinder spouse: Osirion, Land of Pharaohs offers a accomplished assessment of Osirion from its star-crossed historic background, to its treacherous glossy politics. a whole gazetteer of the nation's teeming, monument-laden capital of Sothis offers an exceptional source for participant characters from - and for video game Masters working campaigns set in - the pulp-inspired kingdom of Osirion.

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You are acutely attentive to the subtleties of traps and how they are hidden. Prerequisites: Search 6 ranks, trap sense +1. Benefit: When you pass within 5 feet of a trap, you are entitled to an automatic Search check to notice the trap. This check is made at a –10 penalty, or –5 if you are moving at half speed and taking no actions other than moving. Normal: You must take an action to actively search. Lost in the Crowd You are used to dealing with the teeming masses in the markets, and are capable of disappearing into them at a moment’s notice.

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