Pathfinder Chronicles: Book of the Damned Volume 2 - Lords by James Jacobs

By James Jacobs

The howling insanity of the Abyss lurches to poor lifestyles in ebook of the Damned quantity 2 - Lords of Chaos, a harrowing examine the primordial nature of evil. even if protecting the area from the demonic horde or promoting it out in your darkish grasp, this 64-page crusade surroundings guidebook shines an unholy mild at the darkest evils ever to befoul the multiverse. Written by way of Pathfinder Editor-in-Chief and famous demon professional James Jacobs, Lords of Chaos delivers darkish delights necessary to any Pathfinder Roleplaying video game crusade, together with designated discussions of the ten most vital Abyssal geographical regions and their fiendish rulers; elevated info on two-dozen lesser demon lords and their nightmarish nation-states; particular ecologies of significant identified demon kinds; a whole heritage of the Abyss and the unspeakable creatures who dwelled there prior to the arrival of gods and demons; plus a number of new demons and Abyssal monsters, demonic spells, magic goods, and extra.

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Extra info for Pathfinder Chronicles: Book of the Damned Volume 2 - Lords of Chaos (Pathfinder Campaign Setting)

Example text

Yet it is the divine spellcasting classes who receive the greatest benef its from worshiping demon lords, in the form of their class abilities.

Gain a +4 profane bonus on all saving throws against the supernatural abilities of undead creatures. Boons 1: Zura’s Favor (Sp) deathwatch 3/day, spider climb 2/day, or vampiric touch 1/day 2: Blood is Life (Su) Once per day as a fullround action, you may drink the blood of a creature that has been dead for no more than an hour to gain the benefits of heroes’ feast and death knell for 1 hour. The blood imbibed must come from a creature with a minimum CR of your character level –2. 3: Vampirism (Su) Once per day, you may infuse yourself with the qualities of a vampire.

This ability is the equivalent of a 7th-level spell. 3: Conqueror Worm (Sp) You can use summon monster IX once per day, but only to summon one advanced fiendish purple worm. Boons 1: Zevgavizeb’s Blessing (Sp) charm animal (reptiles only) 3/ day, darkness 2/day, or greater magic fang 1/day 2: Children of the Caves (Sp) Once per day you can use summon monster IX as a spell-like ability, but only to summon 1 fiendish tyrannosaurus, 1d3 fiendish elasmosauruses, or 1d4+1 fiendish ankylosauruses. 3: Primeval Might (Ex) You become infused with primeval power, and gain a +4 profane bonus to Constitution and your natural armor.

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