Manual of the Planes (Dungeons & Dragons: Supplement, 4th by James Wyatt, Robert J. Schwalb, Richard Baker, John Rogers

By James Wyatt, Robert J. Schwalb, Richard Baker, John Rogers

If you search to stem this tide of chaos at its resource, stick with my lead--I set out for the scary Abyss at the morrow.
--Lord Amgar the daring, Paladin of Bahamut

The planes have regularly been a spot of significant secret and probability within the Dungeons & Dragons Roleplaying online game, and the recent array of planes debuting in 4th variation proceed that grand culture. domestic to gods and devils, demons and genies, fey and titans, those unusual dimensions supply limitless experience possibilities for Dungeon Masters and their players.

This precious go back and forth consultant additionally is useful for gamers trying to conflict demons, devils, elementals, and different iconic D&D monsters local to the planes.

Show description

Read Online or Download Manual of the Planes (Dungeons & Dragons: Supplement, 4th Edition) PDF

Best role-playing games books

GURPS Martial Arts

Inscrutable masters from hidden temples. designated Forces squaddies. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings scuffling with kinds from all through background to Fourth version. From well known Asian bare-handed options to eu strive against arts to brilliant non-human education, this e-book balances lifelike historic colleges with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best combatants on this planet, or create a method to slot a brand new crusade, Martial Arts has the concepts and directions you would like.
no longer all wrestle techniques map to ideas and types, even though. Many require extensions to the wrestle method itself, so Martial Arts expands at the strive against and harm principles from GURPS simple Set. a few of these additions are hugely lifelike, whereas others are super cinematic - yet they're all non-compulsory, permitting the GM to make your mind up which ideas observe. Customizing the GURPS strive against procedure hasn't ever been more straightforward.
This publication replaces and expands at the info and ideas from the former version of GURPS Martial Arts for 3rd variation.

Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The realm simply acquired a bit extra harmful.
Fantasy Flight video games is proud to announce a moment e-book of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this ebook will comprise 1000s of recent poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The e-book may be generously illustrated through extra of the smart mechanical illustrations that graced the 1st Traps & Treachery booklet.

Pathfinder Companion: Cheliax, Empire of Devils

Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep watch over in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes.

Goblin Markets (Changeling: the Lost)

Allow the customer beware

Every freehold is aware of no less than one. a few appear to have grown up nearly in a single day, like a hoop of small white mushrooms. Others appear to have run for millennia, outliving the increase and fall of the freeholds that encompass them. They’ll by no means depart solely, regardless of the hazards in their wares. somebody continuously wishes anything you could in basic terms get at a Goblin Market.
A chronicle ebook for Changeling: The Lost

recommendation on developing your individual Goblin Markets
ideas on trading
pattern characters, Markets and SAS industry scenes to drop correct into your Changeling chronicle

Extra resources for Manual of the Planes (Dungeons & Dragons: Supplement, 4th Edition)

Sample text

Because it is formed of dreams, much of the Plane of Dreams seems familiar and normal to T H E P L A N E O F D R EA M S THE E PLANE ANE OF O DREAMS D EA S visitors. Its natural laws display the whimsy of the sleeping mind, though, and both landscapes and creatures can change suddenly from one thing to another. Disparate terrain features lie in a jumble together, and a house might suddenly become an open desert—or a completely different house—without warning or reason. Nightmare is a constant undercurrent in the Plane of Dreams.

Jagged reefs guard the approach to black sand beaches. If a boat does somehow make it to the shore in one piece, its passengers then face a solid, lush green wall of tropical vines and trees. Great knifelike peaks of obsidian rise beyond the treeline. Travelers venture into that jungle at their peril. Of all the savage and secret places of the Feywild, the Isle of Dread is the most mysterious. The entire Isle of Dread worldfalls constantly and unpredictably from the Feywild to the mortal realm— and it shifts to even stranger planes at times.

Even among the fomorians, a few do show honor and respect to mortals—particularly to evil mortals who make clear demonstrations of power. C H A P T ER 2 | T h e Fe y w il d 9/24/08 8:38:04 AM Firbolgs rarely involve themselves in the court intrigues of the eladrin and fomorians, although some firbolg clans will accept payment from an eladrin or fomorian monarch who needs help hunting down an elusive threat. Firbolg warriors occasionally show up in eladrin cities and fomorian strongholds to pay modest tribute to a king or queen.

Download PDF sample

Rated 4.52 of 5 – based on 33 votes