Immortal Eyes: Shadows on the Hill (Changeling: The by Angel McCoy

By Angel McCoy

The mystical Islands

Welcome to Hawaii, one of many world's normal splendors. From its glittering waterfalls to its firey volcanoes and black sand shores, Hawaii is taken into account to be the most attractive locations on the planet. Hawaii has lengthy been a haven for Kithain looking to flee the ravages of Banality. right here can be chanced on the local Menehune changelings cause upon retaining their islands unfastened from the encroaching Banality.

Dark Secrets

The moment installment of the Immortal Eyes trilogy, Shadows at the Hill alternatives up the place The Toybox left off. The Immortal Eyes chronicle combines a trilogy of novels with a sequence of online game sourcebooks. Shadows at the Hill takes the characters to Hawaii the place they start to benefit the complete scope of the Unseelie conspiracy.

Descriptions of the most freeholds and population of the islands.
gains 3 major tales designed to mesh with the Immortal Eyes chronicle.
entire details at the local fae of Hawaii, the Menehune.

Show description

Read or Download Immortal Eyes: Shadows on the Hill (Changeling: The Dreaming) PDF

Best role-playing games books

GURPS Martial Arts

Inscrutable masters from hidden temples. unique Forces infantrymen. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings struggling with types from all through historical past to Fourth variation. From well known Asian bare-handed concepts to eu strive against arts to really good non-human education, this e-book balances sensible historic colleges with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best opponents on the earth, or create a method to slot a brand new crusade, Martial Arts has the concepts and directions you would like.
no longer all wrestle techniques map to recommendations and kinds, even if. Many require extensions to the strive against process itself, so Martial Arts expands at the wrestle and damage ideas from GURPS uncomplicated Set. a few of these additions are hugely life like, whereas others are tremendous cinematic - yet they're all not obligatory, permitting the GM to make your mind up which ideas observe. Customizing the GURPS wrestle method hasn't ever been more uncomplicated.
This booklet replaces and expands at the details and ideas from the former variation of GURPS Martial Arts for 3rd version.

Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The realm simply bought a bit extra risky.
Fantasy Flight video games is proud to announce a moment e-book of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this e-book will comprise thousands of recent poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The booklet may be generously illustrated through extra of the shrewdpermanent mechanical illustrations that graced the 1st Traps & Treachery ebook.

Pathfinder Companion: Cheliax, Empire of Devils

Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep watch over in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes.

Goblin Markets (Changeling: the Lost)

Enable the client beware

Every freehold is aware of at the very least one. a few appear to have grown up nearly in a single day, like a hoop of small white mushrooms. Others appear to have run for millennia, outliving the increase and fall of the freeholds that encompass them. They’ll by no means leave completely, regardless of the risks in their wares. somebody constantly wishes whatever you could basically get at a Goblin Market.
A chronicle e-book for Changeling: The Lost

recommendation on developing your personal Goblin Markets
ideas on trading
pattern characters, Markets and SAS industry scenes to drop correct into your Changeling chronicle

Additional info for Immortal Eyes: Shadows on the Hill (Changeling: The Dreaming)

Example text

Multiple Stunning Strike [Fighter] You may now attempt to stun your foes more frequently, and more than once in any given round. Prerequisites: Dex 13, Str 13, Power Attack, Stunning Strike, fighter level 9th. Benefit: You may attempt a stunning attack once per day for every three levels you have attained, and no more than once per round. Special: In addition to the normal feat slot, a fighter must spend 500 XPs and 3 weeks in training in order to learn this feat. A fighter who spends 1,500XP and 8 weeks in training, may attempt a stunning attack once per day for every two levels, and still no more than once per round.

Wind Walk (Sp): At 19th level, the Breath of Wind School monk learns how to alter the substance of his body into a cloud-like vapor (as the gaseousfom spell) and move swiftly through the air. This ability functions as the wind walk spell cast by a druid of a level equal to his monk level. A Breath of Wind monk may use this spell-like ability once per day. TABLE1-5: THE BREATHOF WIND SCHOOL MONK Level BaseAttack Bonus Save Ref Will Save Save Special 1st +o +O to 4th +3 Fort +O Fast movement, fury of blow, unarmed strike Flurrv o f Blows Attaik Bonus Unarmored Speed Bonus 1d6 AC Bonus +O ld8 +1 +20 ft.

5th +1 6th +6/+1 +5 +2 +2 Smite chaos 2/day, remove paralysis 1/week Remove curse 1/week 8th +8/+3 +6 +2 +2 Remove paralysis Z/week 1 o 20th +20/+15/+10/+5 +12 +6 +6 Remove paralysis 6/week, smite chaos S/day 3 3 Level 4th 1st - 4th - 3 3 THE LORE OF KARDUN AZZIL IBN Remove Curse (Sp): At 6th level, a true paladin can produce a remove curse effect, as the spell of the same, up to once every week. He can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).

Download PDF sample

Rated 4.92 of 5 – based on 4 votes