Gazetteer (Dungeons & Dragons) by Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining

By Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining

Welcome to the area of the D&D game!

The Dungeons & Dragons international is a spot the place strong creatures contest with traditional women and men in a refined conflict pitting stable opposed to evil, legislation opposed to chaos.

It is a global of magic, a global of poser, a global of wonderful experience -- all a backdrop on your personal adventures.

Inside is every thing you want to release your individual model of the 1st crusade international, together with:

- A full-color map of the land of the Flanaess, additionally displaying the continentes and seas of the planet Oerth.
- a brief background of the land.
- Descriptions of 60 nations, prepared for event

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Additional info for Gazetteer (Dungeons & Dragons)

Example text

Among the peasantry, a Knight of the Shield is afforded the same awe as a high priest. Outside the Shield Lands, the knights are looked on with less idealism, as those who failed to defend their own nation. Though the outside world believes the Shield Knights to be both arrogant and naive, everyone knows that a Shield Knight can be trusted. The Knights of the Shield are noted rivals of the Knights of the Hart. Knights of Luna: The Knights of Luna are an elven order dedicated to preserving the monarchy of Celene and the noble traditions of the elven communities throughout the central Flanaess.

Rushmoors: These expansive moors separate Keoland from the Dim Forest. The region is fed by an outflow of the Javan river and is an unclaimed hinterland, filled with monsters. Lizardfolk and kobold bands roam the perimeter of the moors. Farmers in the western moors cultivate the tall, thick rushes that grow all over the land and work to drain swampy areas for farmland. Troll Fens: In the shadows of the Griff mountains, this swamp is covered in cold, swirling mists. This fell place has menaced the northern borders of the Pale and theTenh since humanity first migrated to the region.

Lone Heath: The Lone Heath is a mix of marshland and scrub. It is a traditional sanctuary for outlaws and refugees from Aerdi tyrants, whether it be the Overking or the Lord Mayor of Rel Astra. Rangers and druids of the Grandwood are known to ward the place. Little true menace is in these lowlands, save at the heart of the trackless marsh where glowing lights frighten away even the heartiest folk. Mistmarsh: This broad, shallow swamp teems with life. Lizardfolk claim certain areas of the deep marsh, and wandering ghoul packs are a danger.

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