Games with a Purpose (GWAPS) by Joubert, Alain; Lafourcade, Mathieu; Le Brun, Nathalie

By Joubert, Alain; Lafourcade, Mathieu; Le Brun, Nathalie

Human brains should be noticeable as wisdom processors in a dispensed approach. every one of them can in attaining, wide awake or now not, a small a part of a therapy too very important to be performed via one. those also are "hunter / gatherers" of knowledge.  only if the variety of members is huge sufficient, the implications are typically larger caliber than in the event that they have been the results of the task of a unmarried individual, whether it's a area expert.  this kind of job is finished through on-line games.

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On the right, the result (success): all the cancer cells (in gray) have been destroyed. zip Audience – A source accounts for 50,000 simulations carried out by 2,600 players in October 2013, or 1 month after launching. It is impossible, in the interface of the game, to find the number of registered players. Benefits of crowdsourcing for the problem to be solved – There are multiple ways to design nanoparticles and multiple parameters that influence their behavior. The challenge is to understand in the design of the particle what will allow the optimization of the issuance and the efficiency of the treatment.

2. Egglab game Type of task – Neither microtask, nor macrotask. Audience/popularity – The blog of the designer of the games16 reported, in May 2014, that 9,000 players had played 20,000 games and tested 400,000 shell patterns representing more than 30 generations of artificial eggs. 4 s since the beginning of the experience, initiated in April 2014; the launch date was appropriately chosen in connection with Easter. Principle and goal – E GGLAB is a piece of software designed to simulate the genetic variability that characterizes the visible patterns on the eggshells, which play a crucial role in camouflage and are, therefore, directly correlated with predation.

The educational dimension of the game is to show to the player for what cells and in what sense (false negative, false positive, false questionable) he/she was wrong, so that he/she can improve in the next game. The long-term goal is twofold: (1) that this ludic training module be widely used to improve the training of medical personnel and the quality of the diagnosis in all the areas where malaria is rampant and (2) that it be useful for educating learning algorithms with the objective to automate diagnosis.

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