Game Design : From Blue Sky to Green Light by Deborah Todd

By Deborah Todd

Simply reason, Avalanche Studios, simply reason, March 2007 pulled off a awesome feat: she's produced a publication that is either inspirational and functional. hearken to her and the opposite online game specialists she interviews, and keep your self years of forehead-slapping."""" -Corey Bridges, Multiverse, Multiverse, March 2007 bankruptcy three: The Yin and Yang of Brainstorming """"Every solid brainstorming consultation starts off with a Read more...

summary: simply reason, Avalanche Studios, simply reason, March 2007 pulled off a outstanding feat: she's produced a ebook that is either inspirational and sensible. hearken to her and the opposite online game specialists she interviews, and shop your self years of forehead-slapping."""" -Corey Bridges, Multiverse, Multiverse, March 2007 bankruptcy three: The Yin and Yang of Brainstorming """"Every solid brainstorming consultation begins with a 15-minute dialogue of megastar Trek."""" - Noah Falstein , quoting Ron Gilbert -Game profession advisor, February 2007 """"Next-Gen.Biz Podcast Episode 22: Deborah Todd, writer of the e-book Ga

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Extra info for Game Design : From Blue Sky to Green Light

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You can start that way in blue sky. Yet sooner or later, usually sooner, you have to hone in on one idea for your game and turn that concept into a game people will love to play. This is where you start to narrow your focus on what you really want, and can have, in the game. And that’s where brainstorming comes into play. Let’s use the metaphor of writing. One way to look at this is that blue sky is much like stream-of-consciousness writing. Whatever you think, you write. No holds barred, no rules, no limits.

Person 2: “That sounds good to me. ” Next Response: “Yes. ” 25 26 GAME DES IGN Next Response: “Okay. And what we discover is …” And so on into creative yes-ness. Here’s what’s going to happen: At first, everybody’s going to be really pushing their luck. Why? Because they know they can ask for whatever they want and you can’t say no. You’ll notice nervous laughter. You’ll notice competition. ” And then, something amazing happens. Almost as if someone flicked a switch, the dynamic changes. After a few rounds of people getting used to saying “yes” to each other, a rhythm kicks in.

Holzberg explains a pre-brainstorming experience he participated in that was designed to open up creativity. “We took a piece of paper and folded it into quarters, so we essentially had four pages, and each page was a different page in the story of our life. The first page was the title page, and it was a song—the first song that comes into your head. The next page was the place where you were born, and the number of years you’ve worked at 4 Disney Imagineering. 3. BRAI N STORM I N G 33 the Disney Company, and that was the table of contents.

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