Forgotten Realms Player's Guide (Dungeons & Dragons: by Rob Heinsoo, Robert J. Schwalb, Logan Bonner

By Rob Heinsoo, Robert J. Schwalb, Logan Bonner

The full consultant for construction Forgotten Realms characters!

Welcome to Faerûn, a land of wonderful magic, terrifying monsters, historical ruins, and hidden wonders. the realm has replaced because the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, powerful heroes, and monster-infested dungeons.

The Forgotten Realms Player's Guide provides this replaced international from the perspective of the adventurers exploring it. This product comprises every thing a participant must create his personality for a D&D crusade within the Forgotten Realms environment, together with new feats, new personality powers, new paragon paths and epic destinies, or even a brand-new personality category by no means sooner than visible in D&D: the swordmage!

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Extra resources for Forgotten Realms Player's Guide (Dungeons & Dragons: Supplement, 4th Edition)

Sample text

Daily ✦ Arcane Minor Action Melee 1 Target: One ally Effect: Until the end of the encounter, the target is slowed, and you gain a +4 bonus to speed. Level 23 Encounter Spells Dreadtheft Warlock (Dark) Attack 23 A purple ray from your hand rips into your enemies’ life forces. Encounter ✦ Arcane, Implement, Necrotic Standard Action Ranged 20 Targets: One or two creatures Attack: Charisma + 2 vs. Reflex, one attack per target Hit: 3d8 + Charisma modifier necrotic damage. If this attack drops a target to 0 hit points or fewer, the power is not expended.

Meteor Strike Swordmage Attack 23 Your blade transforms mid-swing into a searing meteor that explodes against your enemy, then careens into other nearby foes, immolating them in a fiery shroud. Encounter ✦ Arcane, Fire, Weapon Standard Action Melee weapon Primary Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier fire damage. Make a secondary attack. Secondary Targets: One or two other creatures within a number of squares from the primary target equal to 2 + your Strength modifier Secondary Attack: Intelligence vs.

When an enemy makes a melle attack or a ranged attack against you, you can use your Darkspiral Aura as an immediate interrupt, dealing 1d6 necrotic and psychic damage to that enemy for each point of your Darkspiral Aura’s current value. If this attack deals less than 12 damage, the value of your Darkspiral Aura becomes 0. If this attack deals 12 damage or more, you can cause the enemy to be weakened for its attack (which means the attack deals half damage), and the value of your Darkspiral Aura becomes 1.

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