Flash bible by Robert Reinhardt; Snow Dowd

By Robert Reinhardt; Snow Dowd

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Qc 1/18/01 5:39 PM Page xxxvii Contents Animator’s Keys and Inbetweening . . . Walk cycles (or walk loops) . . . . Repeaters . . . . . . . . . Types of walks . . . . . . . . Coloring the art . . . . . . . Flash Tweening . . . . . . . . . Panning . . . . . . . . . . Instance swapping . . . . . . Lip-synching . . . . . . . . . . Shape morphing is not for lip-sync . . Expression and lip-sync . . . . . Lip-sync tricks . . . . . .

How to execute a function . . . Managing Related Data: The Array Object Creating a Dynamic Reusable Flash Menu Functions as Methods of Objects . . . Functions as Constructors for Objects . Function definition . . . . . Object creation and assignment . Sound Object method execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

The ball is already back on the ground. 6. Click frame 40 and insert a Motion Tween, setting the Easing at –75. 7. Click frame 70 and drag the ball to about half the height it was in frame 1. 8. Return to frame 55 and insert a Motion Tween, setting the Easing to 100. 9. Again, the ball in frame 80 is already where it needs to be. Click frame 70 and insert a Motion Tween, setting the Easing to –75. 10. In frame 90, drag the ball up so that it is one-quarter the height it was in frame 1. 11. Returning to frame 80, insert a Motion Tween and set the Easing to 100.

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