Engines of Babylon: a Handbook for Vehicles and System Ships by Kevin Crawford

By Kevin Crawford

The chilly Stars look forward to Your Tread

Engines of Babylon can provide all of the instruments you want to upload customized automobiles and low-tech process ships to the unfastened Stars with no quantity online game method. even if as trophies of magnificent adventuring wealth or as savage harbingers of a antagonistic energy, you'll locate every little thing from gravitic backyard skiffs to major conflict tanks within those pages and the information you would like for construction process ships for these campaigns set in a closer future.

Not simply that, yet inside of you'll discover a effective trove of worthwhile treasures to gift the interest of reckless freebooters, and a range of maltech horrors to whet the remorseless appetites of any villain worthwhile of the name!

Inside this 42-page choice of tech, you'll find....

* ideas for growing customized autos, with 15 instance cars to your use.
* principles for low-tech process ships for near-future sci-fi campaigns.
* Fifteen instance approach ships for simple creation into your game.
* Twenty useful treasures of house to present the avaricious interest of your fearless explorers.
* 8 abhorrent miscreations of forbidden maltech, applied sciences devised for hideous ends to meet the mad goals in their creators.

Grab Engines of Babylon and plunder the useless earlier in your gaming at the present time!

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Additional resources for Engines of Babylon: a Handbook for Vehicles and System Ships for the Stars Without Number Role-playing Game

Example text

For each ten minutes or fraction thereof after the first thirty, the chance of failure increases by 10%. If the delayed process succeeds, the subject will retain a percentage of experience points and memories only equal to the success chance- thus, an hour after death there is only a 60% chance of success, and any revived subject will have only 60% of their XP and memories when they reawaken. This may cause a loss of experience levels and skill points. Level loss will force the subject to reroll their hit points for their new level, keeping the total rolled, and subtract any lost skill points from their current skills.

Starships have the same protective shielding as a standard feature of ordinary spike drive engines. Despite this protection, some pretech relics contain such powerful, unstable energy sources that they can be used as substitutes for inoperative nuclear weapons. Some of them are wired with the exotic shielding necessary to allow fission within a snuffer field, with others tap forces entirely alien to conventional nuclear energy. Some of these relics are amenable to modification and can be turned into explosives.

These earthquakes can be summoned within a radius equal to 1 kilometer for every four victims currently being tapped by the TCET. These uses are hard on victims. Summoning an earthquake will kill or cripple all fodder currently locked into the device, while ordinary mining will do the same within a week. The TCET itself appears as little more than meter-wide ring of twisted metals and nanite emitters. When placed on the ground, it will begin to construct the processing complex out of available earth and atmospheric gases, reaching operational status within a week.

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